Aeternum
From DoomWiki.org
Aeternum | |
---|---|
Courtyard in MAP02 | |
Author | Paul DeBruyne |
Port | Boom-compatible |
IWAD | Doom II |
Year | 2007 |
Link | Doomworld/idgames |
Aeternum is a three-level WAD for Doom II, created by Paul DeBruyne (skillsaw). It was released on 27 November 2007 for the ZDoom source port, but was later made Boom-compatible. It marks skillsaw's return to the mapping scene after a decade-long hiatus since his last project, 1998's Sector 666. Aeternum is heavily influenced by Alien Vendetta, evident in the visual themes and the high difficulty found in the maps.
Content[edit]
Levels[edit] |
Soundtrack[edit]
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Speedrunning[edit]
Current records[edit]
The DSDA episode records for Aeternum are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed run | 17:34 | oecleus | 2023-06-02 | aed2all-1734.zip |
The data was last verified in its entirety on June 5, 2023.