Afrit shooting fireballs.
Afrits in their invulnerable 'ball' form.
The afrit is an enemy in Hexen. It is somewhat similar in appearance and role to Heretic's fire gargoyle, but its skin is nearly black, and it is wreathed in an aura of flames. Afrits have the fewest hit points of all Hexen creatures save the morphed pigs, requiring only 80 damage to take down. According to the manual:
"These larger, nastier cousins of the gargoyles found in Heretic are more than happy to douse you in flames. The only nice thing about them is the satisfying splat they make when you shoot 'em from the sky."
― Hexen instruction manual
Combat characteristics[edit]
Though the afrit generally flies at a leisurely pace, it can also make sudden quick movements sideways, and even backwards; they also have a tendency to strafe when firing. This makes them harder to hit. When attacking, the afrit will launch three small fireballs in rapid succession. These fireballs do not cause much damage, even to a player using the Mage class.
When first spawned on a map, afrits will be sleeping, curled into a tight rock-like ball. They are invulnerable when they are in this form, so it is wise to wait until they begin to uncurl before attempting to get a first strike in.
Afrit data
|
Thing type |
10060 (decimal), 274C (hex)
|
Enum |
MT_FIREDEMON (352)
|
Appears in |
Hexen demo Hexen/DDC expansion
|
Hit points |
80
|
Speed |
13 map units per frame ( map units per second)
|
Radius |
20
|
Height |
68
|
Mass |
75
|
Reaction time |
8 tics
|
Pain chance |
1 (0.39%)
|
Pain time |
6 tics
|
Flags |
4212230 (decimal) 00404606 (hex)
|
Flags list |
1: Obstacle 2: Shootable 9: No gravity 10: Drops off ledges 14: Floating 22: Affects kill %
|
Flags2 |
147066912 (decimal) 08C41020 (hex)
|
Flags2 list |
5: Feet can be clipped 12: Pass over/under mobj 18: Can stomp (Telefrag) 22: Can push walls 23: Activates monster cross line 27: Invulnerable
|
Spawns |
MT_FIREDEMON_FX6 (fireball) MT_FIREDEMON_FX1 through 5 (rock) MT_FIREDEMON_SPLOTCH1 and 2 (gibs)
|
|
State |
Frames
|
Idling |
4 [XEFG]
|
Awakening |
9 [EFGFEFHIJ]
|
Chasing |
3 [ABC]
|
Attacking |
4 [KKKK]
|
Hurting |
1 [D]
|
Dying |
4 [DLLL]
|
Crashing |
3 [MNO]
|
Gibbing |
3 [MNO]
|
Frozen |
2 [RR]
|
ACS
|
Name |
T_FIREGARGOYLE
|
Number |
5
|
|
Ranged attack
|
Type |
Projectile
|
Enum |
MT_FIREDEMON_FX6 (360)
|
Velocity |
10 map units per tic (350 map units per second)
|
Shot count |
3
|
Shot interval |
5 tics (≈0.143 seconds)
|
Damage |
1-8
|
Radius |
10
|
Height |
6
|
Sprite |
FDMB
|
Frames |
1 [A] (in flight) 4 [BCDE] (impact)
|
Sound |
SPIT6 (firing) FIREDHIT (impact)
|
Flags |
67088 (decimal) 00010610 (hex)
|
Flags list |
4: No blocklinks (Inert) 9: No gravity 10: Drops off ledges 16: Projectile
|
Flags2 |
18940064 (decimal) 012100A0 (hex)
|
Flags2 list |
5: Feet can be clipped 7: No teleport 16: Fire damage 21: Projectile can impact 24: Activates projectile cross line
|
|
Rocks spawned upon awakening
|
Enum |
MT_FIREDEMON_FX1 (355) MT_FIREDEMON_FX2 (356) MT_FIREDEMON_FX3 (357) MT_FIREDEMON_FX4 (358) MT_FIREDEMON_FX5 (359)
|
Velocity |
0
|
Radius |
3
|
Height |
5
|
Sprite |
FDMN
|
Frames |
1 [S] 1 [T] 1 [U] 1 [V] 1 [W]
|
Sound |
-
|
Flags |
66576 (decimal) 00010410 (hex)
|
Flags list |
4: No blocklinks (Inert) 10: Drops off ledges 16: Projectile
|
Flags2 |
128 (decimal) 00000080 (hex)
|
Flags2 list |
7: No teleport
|
|
Gibs when crashed or gibbed
|
Enum |
MT_FIREDEMON_SPLOTCH1 (353) MT_FIREDEMON_SPLOTCH2 (354)
|
Velocity |
0
|
Radius |
3
|
Height |
16
|
Sprite |
FDMN
|
Frames |
3 [PPY] 3 [QQZ]
|
Sound |
-
|
Flags |
1049600 (decimal) 00100400 (hex)
|
Flags list |
10: Drops off ledges 20: Sliding corpse
|
Flags2 |
160 (decimal) 000000A0 (hex)
|
Flags2 list |
5: Feet can be clipped 7: No teleport
|
|
Appearance statistics[edit]
In the IWADs the afrit is first encountered on these maps per skill level:
|
Cooperative
|
Game / Hub |
1-2 |
3 |
4-5
|
Hub 1: Seven Portals |
Hub 1: Seven Portals (map) |
Hub 1: Winnowing Hall |
Hub 1: Winnowing Hall
|
Hub 2: Shadow Wood |
Hub 2: Shadow Wood (map) |
Hub 2: Shadow Wood (map) |
Hub 2: Shadow Wood (map)
|
Hub 3: Heresiarch's Seminary |
Hub 3: Heresiarch's Seminary (map) |
Hub 3: Heresiarch's Seminary (map) |
Hub 3: Heresiarch's Seminary (map)
|
Hub 4: Castle of Grief |
Hub 4: Castle of Grief (map) |
Hub 4: Castle of Grief (map) |
Hub 4: Castle of Grief (map)
|
Hub 5: Necropolis |
Hub 5: Menelkir's Tomb |
Hub 5: Menelkir's Tomb |
Hub 5: Menelkir's Tomb
|
Expansion Hub 1: Blight |
Hub 1: Ruined Village |
Hub 1: Ruined Village |
Hub 1: Ruined Village
|
Expansion Hub 2: Constable's Gate |
Hub 2: Constable's Gate |
Hub 2: Constable's Gate |
Hub 2: Constable's Gate
|
Expansion Hub 3: Nave |
Hub 3: Nave |
Hub 3: Nave |
Hub 3: Nave
|
Expansion Hub 4: Transit |
- |
- |
-
|
|
The IWADs contain the following numbers of afrits per skill level:
|
Cooperative
|
Game / Hub |
1-2 |
3 |
4-5
|
Hub 1: Seven Portals |
41 |
86 |
128
|
Hub 2: Shadow Wood |
98 |
131 |
157
|
Hub 3: Heresiarch's Seminary |
43 |
71 |
90
|
Hub 4: Castle of Grief |
53 |
73 |
81
|
Hub 5: Necropolis |
21 |
32 |
40
|
Hexen |
256 |
393 |
496
|
Expansion Hub 1: Blight |
96 |
142 |
172
|
Expansion Hub 2: Constable's Gate |
97 |
124 |
148
|
Expansion Hub 3: Nave |
79 |
114 |
142
|
Expansion Hub 4: Transit |
0 |
0 |
0
|
Deathkings of the Dark Citadel |
272 |
380 |
462
|
|
Other games[edit]
The fire gargoyle from Heretic is very similar in its role and appearance to the afrit. Instead of black, it has red skin and lacks a fiery aura.
Hexen II also has a similar enemy called the fire imp.
- In some levels, afrits are hidden inside breakable vases and pots, so players might wish to be wary when investigating these pots.