This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
After the Holocaust is a single-level PWAD created by Marcos Abenante (Sergeant Mark IV). It is a remake of MAP13: Downtown from Doom II, and uses the music track "Retribution Dawns," originally composed by Aubrey Hodges for PlayStation Doom. The map was later dubbed "Dead Streets" in Extermination Day, where it is overhauled to fit more with its realistic and "militaristic" theme.
Walkthrough[edit]
Map of After the Holocaust
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- (sector 27)
- (sector 476)
- (sector 1361)
- (sector 1570)
- (sector 1870)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
|
|
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing south. (thing 724)
- facing south. (thing 725)
- facing south. (thing 726)
- facing east. (thing 840)
- facing west. (thing 844)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 12854.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
19 |
25 |
28
|
Shotgun guy |
11 |
15 |
21
|
Heavy weapon dude |
7 |
10 |
12
|
Imp |
42 |
50 |
57
|
Lost soul |
8
|
Demon |
11 |
15 |
19
|
Spectre |
1 |
2 |
3
|
Revenant |
6 |
10 |
11
|
Cacodemon |
5 |
7 |
10
|
Pain elemental |
1 |
2 |
3
|
Hell knight |
4 |
6 |
6
|
Baron of Hell |
7 |
9 |
11
|
Arachnotron |
2 |
4 |
4
|
Mancubus |
6 |
9 |
9
|
Arch-vile |
3
|
Spiderdemon |
1
|
Cyberdemon |
1 |
2 |
3
|
Weapons |
1-2 |
3 |
4-5
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
22
|
Box of bullets |
9 |
10 |
10
|
4 shotgun shells |
15
|
Box of shotgun shells |
9
|
Rocket |
6
|
Box of rockets |
24 |
27 |
27
|
Energy cell |
1
|
Energy cell pack |
3
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
10 |
16 |
16
|
Medikit |
10 |
12 |
12
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
6
|
Health bonus |
36 |
39 |
39
|
Supercharge |
2
|
Backpack |
2
|
Berserk |
2
|
Partial invisibility |
2
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Red skull key |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
8
|
Exploding barrel |
10
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
19 |
25 |
28
|
Shotgun guy |
11 |
15 |
21
|
Heavy weapon dude |
7 |
10 |
12
|
Imp |
42 |
50 |
57
|
Lost soul |
8
|
Demon |
11 |
15 |
19
|
Spectre |
1 |
2 |
3
|
Revenant |
6 |
10 |
11
|
Cacodemon |
5 |
7 |
10
|
Pain elemental |
1 |
2 |
3
|
Hell knight |
4 |
6 |
6
|
Baron of Hell |
7 |
9 |
11
|
Arachnotron |
2 |
4 |
4
|
Mancubus |
6 |
9 |
9
|
Arch-vile |
3
|
Spiderdemon |
1
|
Cyberdemon |
1 |
2 |
3
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
5
|
Super shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
22
|
Box of bullets |
9 |
10 |
10
|
4 shotgun shells |
15
|
Box of shotgun shells |
9
|
Rocket |
6
|
Box of rockets |
24 |
27 |
27
|
Energy cell |
1
|
Energy cell pack |
3
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
10 |
16 |
16
|
Medikit |
10 |
12 |
12
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
6
|
Health bonus |
36 |
39 |
39
|
Supercharge |
2
|
Backpack |
2
|
Berserk |
2
|
Partial invisibility |
2
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
5
|
Exploding barrel |
10
|
|
Technical information[edit]
Beta testing seemed to show that, unusually, OpenGL gave a better frame rate than software rendering. Sloping floors were nonetheless avoided for the benefit of users playing in software mode.
Inspiration and development[edit]
Inspiration came from contemporary titles also featuring post-apocalyptic urban areas, such as Fallout 3 and Resident Evil 2. Some graphics are credited to Stephen Browning (Scuba Steve), 3D Realms, and SkyNET.
Sources[edit]
External links[edit]