Alien Vendetta
From DoomWiki.org
Alien Vendetta | |
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Authors | Various |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 2001 |
Link | Doomworld/idgames |
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This mod was one of the ten 2002 mods to feature in the Top 100 WADs of All Time on Doomworld! |
1994 - 1995 - 1996 - 1997 - 1998 1999 - 2000 - 2001 - 2002 - 2003 |
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Alien Vendetta (av.wad) is a 2001 megawad that contains 32 new and hard levels. It is one of the few PWADs that are allowed to be used in Compet-n speedruns, and one of the Top 100 WADs of All Time. In a 2019 article on the history of Doom mapping, Alien Vendetta was called "the most influential PWAD of all time".[1]
There have been two separate releases of Alien Vendetta. The second release, made in December 2002 when it was selected for usage on Compet-n, made various changes to almost all of the levels; the biggest change is the replacement of MAP25: Valley of Echoes with another map, MAP24: Clandestine Complex, as well as the relocation of the former MAP24: Demonic Hordes to MAP25.
On August 1, 2016, the expansion Alien Vendetta: Black Label (avbl_v1.wad) was released on the megawad's website, coinciding with a revamp of the site's design. The wad features two new levels that replace MAP01 and MAP02, designed to then-modern level design standards by Brad Spencer (Vorpal). It must be loaded alongside Alien Vendetta to play. Then in September 2016, the original 2001 version was re-released on the website as well.
Only one map has original music, the rest being a medley of existing songs. In 2021, a Doomworld community project created the Alien Vendetta MIDI Pack with custom songs, which was released on the 20th anniversary of Alien Vendetta's original release.
Contents
Content[edit]
Levels[edit]
The first release had slightly different lineup for maps 24 and 25:
Black Label[edit]
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Soundtrack[edit]
The first release had a slightly different sound track:
Black Label[edit]
|
Built-in demos[edit]
This WAD's 2001 release features three built-in demos. All require Doom II v1.9 to view them. The demo levels are:
Demo | Level | Skill | Tics | Length |
---|---|---|---|---|
DEMO1 | MAP09: Castle Gardens | 4 | 795 | 0:22.71 |
DEMO2 | MAP14: Overwhelming Odds | 4 | 1099 | 0:31.40 |
DEMO3 | MAP28: Whispering Shadows | 4 | 1778 | 0:50.80 |
The 2002 release also features three demos for Doom II v1.9. This time two of them are multiplayer demos. The demo levels are:
Demo | Level | Skill | Tics | Length |
---|---|---|---|---|
DEMO1 | MAP07: Showdown | 2-player deathmatch | 7935 | 3:46.71 |
DEMO2 | MAP20: Misri Halek | 4 | 4022 | 1:54.91 |
DEMO3 | MAP22: Rubicon | 4; 2-player coop | 2268 | 1:04.80 |
Speedrunning[edit]
In 2018, Ancalagon became the first to complete the D2all UV max of this mapset. The run took 4 hours and 13 minutes.
Current Compet-n records[edit]
The Compet-n episode records for Alien Vendetta are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max episode, MAP01-MAP10 | 58:45 | Revved | 2011-07-05 | 5845av01.zip |
The data was last verified in its entirety on June 21, 2020.
Files[edit]
Alien Vendetta is contained in a zip file called av.zip. It is 9,041,333 bytes in size and contains 6 files:
Size | Name |
---|---|
1,816,944 | AVMOVFIX.WAD |
709,905 | AV.EXE |
7,403 | AV.DEH |
55,068 | AV.TXT |
23,819,412 | AV.WAD |
7,660 | CHANGES.TXT |
It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | fc30a2deb2fbd2f12514126a925ae3c7 |
SHA-1 | 83bc929c9d8f017a540d996e6ecda8bb3108d7fe |
CRC-32 | be64917d |
The old archive is contained in a zip file called av-extracted.zip. It is 8,119,470 bytes in size and contains 2 files:
Size | Name |
---|---|
23,822,384 | AV.WAD |
53,052 | AV.TXT |
It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | db2441538f3f9bce9d15abcdcc062cd0 |
SHA-1 | 6a687a569b6708e95c888b35ab457ccdb4b2d2e6 |
CRC-32 | 851d6bd9 |
The Black Label expansion is contained in a zip file called avbl_v1.zip. It is 508,072 bytes in size and contains 2 files:
Size | Name |
---|---|
5,409 | avbl_v1.txt |
1,433,627 | avbl_v1.wad |
It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | 76f2d28532d2bdf3da3435e4d5e9e2d9 |
SHA-1 | 4b5b0d3d36bacd9abb7b04e2f9c583dd93298d17 |
CRC-32 | bbff2628 |
Compatibility note[edit]
To play AV with PrBoom, the complevel should be 2 (Doom v1.9).
To play it on versions of ZDoom older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like Boom) for MAP07: Showdown and to "self-referencing sectors don't block shots" for MAP15: Bulls on Parade. The current versions of ZDoom and GZDoom apply the appropriate compatibility options automatically.
Gallery[edit]
See also[edit]
Trivia[edit]
- The release package of Alien Vendetta contains a separate executable, called AV.EXE. It consists of a DOOM2.EXE version 1.9-based executable merged with a DeHacked patch called AV.DEH, and a hex edit to include new par times (utilizing an array), which is not possible using DeHacked.
- The project was originally developed as "Alien Vindicta" in 1996, with a storyline involving the revenge of the Icon of the Sin.[2]
External links[edit]
- Alien Vendetta homepage
- Alien Vendetta at Doomworld/idgames
- Alien Vendetta at Compet-n
- Alien Vendetta (first release) and Alien Vendetta (second release) at the Doom Speed Demo Archive
- Review (5/5) at Doom Underground (Published on December 24, 2001)
- Review at ONEMANDOOM: WAD Reviews (Published on April 10, 2013)
- Alien Vendetta MIDI Pack (Released on December 24, 2021)
References[edit]
- ↑ Not Jabba (10 December 2019). "Roots: The evolution of Doom level design." Doomworld. Retrieved 19 November 2021.
- ↑ Anders Johnsen (2 March 2022). Why is it called Alien Vendetta anyway?. Doomworld forums. Retrieved 2 March 2022.