Alien Vendetta
From DoomWiki.org
Alien Vendetta | |
---|---|
Authors | Various |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 2001 |
Link | Doomworld/idgames |
This mod was one of the ten 2002 mods to feature in the Top 100 WADs of All Time on Doomworld! |
1994 - 1995 - 1996 - 1997 - 1998 1999 - 2000 - 2001 - 2002 - 2003 |
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Alien Vendetta (commonly abbreviated to AV) is a 32-level megawad, released in 2001. It is one of the few PWADs that are allowed to be used in Compet-n speedruns, and one of the Top 100 WADs of All Time. In a 2019 article on the history of Doom mapping, Alien Vendetta was called "the most influential PWAD of all time".[1]
On December 24, 2002—when it was selected for usage on Compet-n—it received an update that made various changes to almost all of the levels; the most notable change being the replacement of MAP25: Valley of Echoes with another map, MAP24: Clandestine Complex, as well as the relocation of the former MAP24 to MAP25.
In all of Anders Johnsen and Kim André Malde (Mutator)'s maps decorative things and most other items have angles set to make them face certain directions. This was due to the editor clearly marking which way things were oriented and the designers felt this looked better in their editor of choice, DETH.
On August 1, 2016, the expansion Alien Vendetta: Black Label (avbl_v1.wad) was released on the megawad's website, coinciding with a revamp of the site's design. The WAD features two new levels that replace MAP01 and MAP02, designed to then-modern level design standards by Brad Spencer (Vorpal). It must be loaded alongside Alien Vendetta to play. Then in September 2016, the original 2001 version was re-released on the website as well.
Only one map has original music, the rest reusing a multitude of existing tracks from other sources. In 2021, a Doomworld community project created the Alien Vendetta MIDI Pack with custom tracks, which was released on the 20th anniversary of Alien Vendetta's original release.
Contents
Content[edit]
Levels[edit]
The first release had slightly different lineup for maps 24 and 25:
Black Label[edit]
|
Soundtrack[edit]
The first release had a slightly different soundtrack:
Black Label[edit]
|
Built-in demos[edit]
This WAD's 2001 release features three built-in demos. All require Doom II v1.9 to view them. The demo levels are:
Demo | Level | Skill | Tics | Length |
---|---|---|---|---|
DEMO1 | MAP09: Castle Gardens | 4 | 795 | 0:22.71 |
DEMO2 | MAP14: Overwhelming Odds | 4 | 1099 | 0:31.40 |
DEMO3 | MAP28: Whispering Shadows | 4 | 1778 | 0:50.80 |
The 2002 release also features three demos for Doom II v1.9. This time two of them are multiplayer demos. The demo levels are:
Demo | Level | Skill | Tics | Length |
---|---|---|---|---|
DEMO1 | MAP07: Showdown | 2-player deathmatch | 7935 | 3:46.71 |
DEMO2 | MAP20: Misri Halek | 4 | 4022 | 1:54.91 |
DEMO3 | MAP22: Rubicon | 4; 2-player coop | 2268 | 1:04.80 |
Speedrunning[edit]
In 2018, Ancalagon became the first to complete the D2all UV max of this mapset. The run took 4 hours and 13 minutes.
Current Compet-n records[edit]
The Compet-n episode records for Alien Vendetta are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max episode, MAP01-MAP10 | 58:45 | Revved | 2011-07-05 | 5845av01.zip |
The data was last verified in its entirety on June 21, 2020.
Current DSDA records[edit]
The DSDA episode records for Alien Vendetta are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed run | 1:33:21 | Zero-Master | 2017-11-07 | avall-9321.zip | |
UV max episode, MAP01-MAP10 | 37:58 | Ancalagon | 2018-07-06 | ave1-3758.zip | |
UV max run | 4:13:37 | Ancalagon | 2018-07-11 | avall-41337.zip | |
UV -fast episode, MAP01-MAP10 | 1:11:45 | GrumpyCat | 2017-09-26 | ave1f7145.zip |
The data was last verified in its entirety on July 27, 2022.
Files[edit]
Alien Vendetta is contained in a zip file called av.zip. It is 9,041,333 bytes in size and contains 6 files:
Size | Name |
---|---|
1,816,944 | AVMOVFIX.WAD |
709,905 | AV.EXE |
7,403 | AV.DEH |
55,068 | AV.TXT |
23,819,412 | AV.WAD |
7,660 | CHANGES.TXT |
It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | fc30a2deb2fbd2f12514126a925ae3c7 |
SHA-1 | 83bc929c9d8f017a540d996e6ecda8bb3108d7fe |
CRC-32 | be64917d |
The old archive is contained in a zip file called av-extracted.zip. It is 8,119,470 bytes in size and contains 2 files:
Size | Name |
---|---|
23,822,384 | AV.WAD |
53,052 | AV.TXT |
It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | db2441538f3f9bce9d15abcdcc062cd0 |
SHA-1 | 6a687a569b6708e95c888b35ab457ccdb4b2d2e6 |
CRC-32 | 851d6bd9 |
The Black Label expansion is contained in a zip file called avbl_v1.zip. It is 508,072 bytes in size and contains 2 files:
Size | Name |
---|---|
5,409 | avbl_v1.txt |
1,433,627 | avbl_v1.wad |
It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | 76f2d28532d2bdf3da3435e4d5e9e2d9 |
SHA-1 | 4b5b0d3d36bacd9abb7b04e2f9c583dd93298d17 |
CRC-32 | bbff2628 |
Compatibility note[edit]
To play AV with PrBoom, the complevel should be 2 (Doom v1.9).
To play it on versions of ZDoom older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like Boom) for MAP07: Showdown and to "self-referencing sectors don't block shots" for MAP15: Bulls on Parade. The current versions of ZDoom and GZDoom apply the appropriate compatibility options automatically.
Gallery[edit]
See also[edit]
Trivia[edit]
- The release package of Alien Vendetta contains a separate executable, called AV.EXE. It consists of a DOOM2.EXE version 1.9-based executable merged with a DeHackEd patch called AV.DEH, and a hex edit to include new par times (utilizing an array), which is not possible using DeHackEd.
- The project was originally developed as "Alien Vindicta" in 1996, with a storyline involving the revenge of the Icon of Sin.[2]
- Chris Hansen included the Compet-n edition of this WAD in his 2002 list of "Great Doom Releases".
- Anders Johnsen confirmed in a Doomworld post that the intermission screen of Alien Vendetta is a slightly modified screenshot, taken in JDoom.
External links[edit]
- Alien Vendetta homepage
- Alien Vendetta at Doomworld/idgames
- Alien Vendetta at Compet-n
- Alien Vendetta (first release) and Alien Vendetta (second release) at the Doom Speed Demo Archive
- Original installer of the first release on the Doomworld forums
- Review (5/5) at Doom Underground (Published on December 24, 2001)
- Review at ONEMANDOOM: WAD Reviews (Published on April 10, 2013)
- Alien Vendetta MIDI Pack at Doomworld/idgames (Released on December 24, 2021)
References[edit]
- ↑ Not Jabba (10 December 2019). "Roots: The evolution of Doom level design." Doomworld. Retrieved 19 November 2021.
- ↑ Anders Johnsen (2 March 2022). Why is it called Alien Vendetta anyway?. Doomworld forums. Retrieved 2 March 2022.