Amulets & Armor
From DoomWiki.org
Amulets & Armor is a game developed by United Software Artists and released in January 1997. The game engine is notable for using the same WAD format for maps as Doom, but otherwise it is not related. The gameplay of the game differs radically from Doom due to numerous RPG elements including character development. The game consists of seven quests (each is basically an episode of four to five levels), which may be completed in any order by killing monsters and searching for loot.
The full game can be downloaded freely from the official site, and the source code has been opened under the terms of the GPLv3.
Quests[edit]
# | Difficulty | Level | Maps | Reward | Name | Goal |
---|---|---|---|---|---|---|
1 | Easy | 1st | 5 | 10 GP | Visions of Jugurtha | Return with Jugurtha's Journal |
2 | Medium easy | 4th | 3 | 20 GP | The Knights of Andrew | Find the Necklace of Andrew |
3 | Medium | 5th | 6 | 150k EXP | Elmore's Retreat | Retrieve the Orb of Defense |
4 | Medium | 7th | 4 | 50 GP | Exiguus and the Undead | Bring back the Orb of the Undead |
5 | Medium | 10th | 4 | 35 GP/200k EXP | Temple of Astarte | Take out Elmas and get his notes |
6 | Hard | 10th | 3 | 75 GP | The Lost City | Get the Wand of Disintegration |
7 | Very Hard | 12th | 5 | 100 GP/350k EXP | Destruction | Find the stolen Orb of Destruction |
Classes[edit]
Name | STR | CON | ACC | STL | MAG | SPD | Armor | Weapons | Magik system |
---|---|---|---|---|---|---|---|---|---|
Citizen | 25 | 25 | 25 | 25 | 25 | 25 | All | All | Arcane |
Knight | 35 | 35 | 20 | 15 | 10 | 15 | All | All | Arcane |
Mage | 10 | 15 | 25 | 25 | 35 | 20 | Leather | Staff/Dagger | Mage |
Warlock | 25 | 20 | 20 | 20 | 30 | 10 | Up to Chain | No crossbow | Mage |
Priest | 15 | 25 | 15 | 20 | 35 | 20 | Up to Chain | Mace/Staff | Priest |
Rogue | 15 | 15 | 25 | 30 | 15 | 30 | Leather | No longsword | Arcane |
Archer | 20 | 20 | 35 | 20 | 15 | 20 | Up to leather | Any | Arcane |
Sailor | 25 | 35 | 20 | 25 | 10 | 15 | Up to chain | Any | Arcane |
Paladin | 30 | 30 | 15 | 20 | 25 | 10 | Any | No bow | Priest |
Mercenary | 30 | 25 | 25 | 20 | 10 | 20 | Any | No mace | Arcane |
Magician | 15 | 15 | 20 | 30 | 30 | 20 | Leather | Sword/Dagger/Staff | Mage |
Technical details[edit]
Amulets & Armor uses the WAD format, but only for maps. Textures, sprites and sounds are stored in PICS.RES and SOUNDS.RES using the Res format, which is similar to WAD. Each level is stored in its own WAD as MAP01. Most textures and UI graphics are stored in the MipImage format.
Bugs[edit]
- After dying, the keyboard movement controls are disabled but the mouse controls still work. It is possible to walk around and even jump while dead. If a level is completed while dead, the player's health is restored when entering the new level but all the items are lost (as they are still on the corpse in the previous level)
Sources[edit]
- Amulets & Armor at MobyGames
- Amulets & Armor article (archived 🏛) at TheCan.org