Title screen
Author Doug Ryerson
Port Vanilla Doom
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Antares is a single-level PWAD for Doom II that was released in March 1995. It was designed by Doug Ryerson.


Map of Antares
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. In the main hallway, get to the south end with the door and the path to the east. A wall will lower to the northwest, revealing another passage. At the end of this passage, use the northwest wall and take the lift up to get an energy cell, shotgun shells, an ammo clip, and a berserk pack. These items only appear on Ultra-Violence or higher. (sector 76)
  2. Head a bit east from the fork in the main hall and drop into the room with the computers. Take the steps up to the southeast entrance and in this room, use the wall to the north. Flip the switch, then take the lift to the south up to a hall with stimpacks. (sector 104)
  3. In the red key room, you can climb the computer at the west wall to find a rocket launcher (not on Hey, Not Too Rough or lower), an energy cell, ammo clips, and partial invisibility. (sector 148)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:59.77 Phoenyx 2023-06-07
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 24, 2023.


Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 21)
  2. facing south. (thing 22)
  3. facing east. (thing 23)
  4. facing north. (thing 24)
  5. facing west. (thing 25)
  6. facing north-west. (thing 36)
  7. facing south. (thing 37)


Map data[edit]

Things 237
Vertices 631*
Linedefs 705
Sidedefs 964
Sectors 167
* The vertex count without the effect of node building is 550.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]