Arch-vile (Doom 3)
The arch-vile in Doom 3 is a large, off-white colored humanoid demon, standing a head taller than a normal human even in its standard semi-crouched pose. Its elongated arms are both terminated in bloody tumor-like bloated hands with huge, inward-retracted claws. The arch-vile is a relatively high-level demon, possessing more than three times as much health as an imp. As with its previous Doom incarnations, the arch-vile can be easily underestimated. Though not nearly as durable as "powerhouse" creatures like Hell knights or mancubi, the arch-vile's varied attacks and ability to summon other demons make it one of the tougher enemies to defeat for it will instantly summon demons after its appearance (most commonly, far away from the player's position). Many players feel the arch-vile needs to be killed as soon as possible, often with the Soul Cube, the BFG, or the rocket launcher.
Fortunately, arch-viles are usually encountered alone, although they can quickly summon additional demons as backup.
Though it cannot revive defeated enemies in the same manner as the classic version, due to their bodies burning away instead of leaving a corpse, the arch-vile makes up for this by being capable of summoning many of the non-boss demons (imps and zombie commandos are most common, cherubs and wraiths have also been noted, and it will also summon Hell knights in later levels). It can also slash its victims at close range, as well as unleash a fast-moving column of fire that can seriously hurt the player, causing up to 20 points of damage. In some special cases, it is capable of making the ground erupt in flames underneath the player in a manner similar to its original attack, but this time, it is possible to dodge it, although it requires that players constantly be on the move. First examples are encountered in Delta Labs Sector 2.
Charging the Soul Cube with the arch-vile's minions should be the only reason to hesitate in attacking it (this should be considered by advanced players only). Otherwise, killing the arch-vile should be a top priority. At long range, the Soul Cube and the BFG are the best weapons, and a two-point projectile is recommended. Arch-viles are slow and use no projectile attacks, making it is impossible for them to shoot or evade the BFG projectile. Also effective are the chaingun, plasma gun, and rocket launcher. The Enforcer machine gun is not recommended since it requires almost a full magazine of direct hits to kill it. At close range, the shotgun or combat shotgun (Resurrection of Evil) are recommended. At close range, it will usually take three or four shotgun blasts, but it is just barely possible, though extremely rare, to kill it in two. Another tactic is to rush the arch-vile with a chainsaw while it is summoning its minions, since it is most vulnerable at that time.
The December 2002 issue of PC Gamer magazine displayed a pre-release picture of the arch-vile which used the model of what later became the vulgar in Doom 3: Resurrection of Evil. Differences from its appearance as the vulgar include use of an upright walking pose, and orange glowing eyes.
|Monsters from Doom 3|
|Arch-vile | Cacodemon | Cherub | Commando | Demon | Hell knight | Imp | Lost soul | Maggot | Mancubus | Revenant | Tick | Trite | Wraith | Zombie | Z-Sec |
Bosses: Vagary | Guardian of Hell | Sabaoth | Cyberdemon
Alpha: Unfinished Doom 3 monsters
|Monsters from Resurrection of Evil|
|From Doom 3: Arch-vile | Cacodemon | Cherub | Commando | Demon | Hell knight | Imp | Maggot | Mancubus | Revenant | Tick | Trite | Wraith | Zombie | Z-Sec|
New hellspawn: Bio-Suit Zombie | Bruiser | Forgotten One | Vulgar
New bosses: Helltime Hunter | Berserk Hunter | Invulnerability Hunter | Maledict