Arch-vile (Doom Eternal)
The arch-vile returns as a monster in Doom Eternal, its first proper reappearance since Doom 3. Its features closely match its Doom II incarnation, with a slim, mutilated body, long arms, and gold-glowing, fire-wreathed hands, as well as in its ability to cast fire-elemental spells as attacks. As with the Doom 3 version of the arch-vile, and the summoner of the previous game, rather than resurrecting slain foes, the arch-vile of Doom Eternal summons new enemies into the fray.
Through a statue of the arch-vile which has been featured at E3 2018, it is known that the arch-vile now has yellowish or off-white bone-like plates under which gore and muscle tissue can be seen. Like the original, it has a partially torn-open rib cage and open abdomen, though a significant difference is that its abdomen is filled with gore rather than being completely empty. The arch-vile's hands can be seen to have a network of red-glowing cracks or veins, and when preparing its Hellfire attack they burst into flames along with most of the ground upon which the arch-vile stands. Finally, the arch-vile has magma for blood similar to the baron of Hell.
The arch-vile acts as a monster version of the buff totem, empowering the enemies it summons with enhanced speed and attack damage as long as it remains alive. They will not summon at random times; instead they wait for when the player executes a glory kill or chainsaw kill as the animation gives them an open window to begin without being instantly interrupted. While it can theoretically summon an infinite number of monsters, it can only have a limited number of them active at once, and the monsters it summons are drawn from a predefined list linked to the encounter in which it appears; that being said, these monsters may include other Super Heavies such as Tyrants, Doom hunters, or even Marauders. Unlike the buff totem, it only empowers the monsters it personally summons - other monsters will not be buffed. As is the case with the buff totem, the monsters it buffs will glow red. It should be noted that the monsters it summons will not immediately become active; "inactive" monsters sport an orange aura and cannot move or be damaged until the arch-vile finishes summoning them. However, if the arch-vile falters before its summoning is completed, the monsters that would have been summoned will instantly die.
It prefers to avoid direct combat, using a fiery magic shield to protect itself from attack and teleporting out of reach while its minions keep the player busy. When teleporting, it leaves a trail of golden mist that will give away its new location. When it has to fight personally, it can attack with flame waves and its signature hellfire move (which generates a pool of flames beneath the player that will deal constant damage as long as they remain in it). When this happens, it will lower its shield and become vulnerable to attack. The magic shield cannot be overloaded with the plasma rifle like that of the shield soldier or carcass, but it can be broken with a blood punch or circumvented with quick movement. When using flame waves, the arch-vile will fire two waves one after the other, and lead its target into the second wave.
- The Slayer breaks the arch-vile's left leg before slicing its stomach with his Doomblade and finally slicing the top of the demon's head off.
- The Slayer kicks the arch-vile to spin it around, punches the demon in the face before finally stomping on its head.
- The Slayer slices the arch-vile's left leg off before slicing its lower torso off and finally stomping on the demon's head.
- The arch-vile attempts to strike at the Slayer with its left hand, as if it was feigning a stagger, only for the Slayer to grab hold of the demon's arm before plunging his Doomblade through the bottom of the demon's jaw and out the top of its head.
Descendants of the eldest race of demons, the arch-viles are masters of infernal magic. Many arch-viles hold elite positions within the demonic hierarchy, both because of their keen intellect and the psychomantic power that they wield. Born rulers, they are well suited to command hordes of lesser demons.
The arch-vile is one of the five playable monsters available in Battlemode. It is able to teleport short distances and moves quickly, and can use multiple fire-based attacks in addition to its shield. Its main role is to reduce the Slayer's movement through judicious use of its Flame Wall and Lake of Fire abilities, cutting off escape routes and forcing the Slayer to fight on the demon players' terms.
E3 2018 contest
A statue of the arch-vile was the subject of a contest held by Bethesda and id Software during E3 2018 - tweets of photographs taken with the statue using the hashtag #DOOMEternalE3 would enter the posting user in a drawing for free tickets to the 2018 QuakeCon convention, where further information about the game is slated to be released. The same statue later appeared at QuakeCon.
An arch-vile appears at the end of the gameplay reveal of Doom Eternal during a modified version of the Mars Core level, where it seems to channel its Hellfire attack toward the Doom Slayer, as the Doom Slayer brings out the Crucible blade. This encounter is not the case for the final version, as the entrance to the BFG-10000 is inaccessible.
- @DOOM (12 June 2018). "At #E32018? Visit the @Bethesda booth, post a pic with the Archvile statue using #DOOMEternalE3 for a chance to win VIP tickets to #QuakeCon to see the #DOOM Eternal gameplay reveal live!..." Twitter. Retrieved 13 June 2018.
|Monsters from Doom Eternal|
|Fodder:||Gargoyle • Imp • Lost soul • Maykr drone • Mecha zombie • Soldier (Blaster) • Soldier (Shield) • Zombies|
|Heavy:||Arachnotron • Cacodemon • Carcass • Cyber-mancubus • Dread knight • Hell knight • Mancubus • Pain elemental • Pinky • Prowler • Revenant • Spectre • Whiplash|
|Super Heavy:||Arch-vile • Baron of Hell • Doom hunter • Marauder • Tyrant|
|Ambient:||Buff totem • Cueball • Tentacle|
|Bosses:||Gladiator • Icon of Sin • Khan Maykr|
|Mechanics:||Empowered demon • Gore nest • Kalibas|
|Expansion - The Ancient Gods, Part One||Expansion - The Ancient Gods, Part Two|
|Fodder:||Screecher • Stone imp • Riot soldier|
|Heavy:||Blood Maykr • Whiplash spectre||Cursed prowler|
|Super Heavy:||Armored baron|
|Ambient:||Spirit • Turret||Demonic trooper|
|Bosses:||Samur Maykr • Trial of Maligog||The Dark Lord|