Argent Energy Tower
The Argent Energy Tower is the fifth level of Doom (2016). Constructed by Dr. Samuel Hayden to collect the infinite Argent energy of Hell for use on Earth, it is the primary focus of all research on the UAC Mars Base. The fifth mission, also called Argent Tower, takes place here. This mission uses the music track "BFG Division". The hologram is introduced here.
The Argent Energy Tower, also known as the Argent Inductor, was completed in 2127. The main purpose of the tower is to harvest Argent plasma directly from the Argent Fracture, convert and refine it into usable Argent energy, and then send the resulting energy packets to Earth's Global Energy Distribution Matrix.
The design of the Argent Energy Tower was based on the design of Gauss cannons, stated to have been first prototyped in the late 20th century. The actual methods by which the tower functions are well-guarded trade secrets of the UAC. Some speculate that the design was in fact influenced by or derived directly from information found in artifacts located near the Fracture.
Mission 05: Argent Tower
Pursuing Olivia to the Argent Energy Tower, the Doom marine learns from VEGA that all the primary access points have been destroyed leaving a pipeline as the only means of entry. After acquiring a pair of Delta V jump-boots, the marine fights his way to the base of the tower before scaling the machinery inside it to reach the top level. The marine reaches the top just as Olivia ruptures the Argent accumulator she is carrying before throwing herself into the Argent beam, tearing open the portal to Hell; the marine fights off the demons that emerge from the portal for as long as possible, only to be pulled through it.
- Kill Olivia Pierce
- Obtain thrust boots
- Cross the bridge
- Scale the Tower
- Perform four "Neck" or "Jaw Breaker" glory kills on the imp (attack from behind).
- Searching High and Low
- Find three secrets.
- Kill fifteen demons using quad damage.
|Combat support drones||1|
Areas / screenshots
It is possible to completely skip the Delta V jump-boots by climbing onto short walls to be able to jump up onto ledges that would otherwise require a double jump, then using a buffered railboost to be launched to the top of the tower, where the Gauss cannon can be picked up. The high recoil of the weapon can be used to propel the player upwards, thus effectively replacing the double jump functionality of the boots and allowing to beat the entire rest of the game without picking them up.
|Levels from Doom (2016)|
|Single player:||Site 03 • Resource Operations • Foundry • Argent Facility • Argent Energy Tower • Kadingir Sanctum • Argent Facility (Destroyed) • Advanced Research Complex • Lazarus Labs • Titan's Realm • Necropolis • VEGA Central Processing • Argent D'Nur|
|Multiplayer:||Argent Breach • Beneath • Boneyard • Cataclysm • Chasm • Disposal • Empyrian • Excavation • Heatwave • Helix • Infernal • Molten • Offering • Orbital • Outbreak • Perdition • Ritual • Sacrilegious|
|Classic levels:||Hangar • Nuclear Plant • Toxin Refinery • Command Control • Phobos Lab • Phobos Anomaly • Halls of the Damned • Tower of Babel • Slough of Despair • Pandemonium • House of Pain • Entryway • Underhalls|
|Rune trials:||Rune trial arena • Rune trial passage • Rune trial temple|