Add a screenshot and caption
Authors Ty Halderman and Robert Taylor
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Argus is a single-level PWAD for Doom II that was released in November 1994. It was designed by Ty Halderman and Robert Taylor as a revamped version of their Sacrifice level E1M1: A Good Day to Die.


Map of Argus
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After going through the first door and up the first staircase, you will see a switch on your left. This opens a door outside (visible through the window) leading to a heavy weapon dude and three armor bonuses. The north-eastern wall of this area is a secret door leading to a heavy weapon dude and a backpack. (sector 117)
  2. The passageway west of the blue door has several short green pillars lining the walls. The south-eastern one, which has a beating heart on top, marks a secret door leading (via a lift) to a room with a super shotgun plus several monsters and ammo. The structure in the middle of this room has a secret door in the southern alcove, leading to a Hell knight, a megasphere, and a switch. The switch opens up doors in the north-west and north-east of this area, revealing areas each containing 1-3 demons as well as some ammo. (sector 114)
  3. North of the switch which raises the stairs to the exit is a corridor whose northern side has a secret door (marked with a greenish texture) leading to an outdoor area with a large pyramid. The south-eastern part of the blood moat surrounding this area has a section of fake wall, behind which are three armor bonuses, two stimpacks, a backpack, an energy cell pack, and (on multiplayer) a rocket. (sector 71)
  4. Entering #3 causes the steps of the pyramid to rise and fall, allowing access to the top, which contains a red key (necessary for exiting this area), a soul sphere and a megaarmor. (sector 53)
  5. West of the switch which raises the stairs to the exit is a section of wall which lacks the greenish texture of the surrounding walls. This is a secret door leading to an area with a computer map, some monsters, and other items, including (through a secret door to the west) a yellow key which is necessary to leave this area. There are two secrets here. (sector 61)
  6. See #5. (sector 73)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains twelve spawn points:

  1. facing south-east. (thing 166)
  2. facing north. (thing 167)
  3. facing west. (thing 168)
  4. facing north. (thing 169)
  5. facing west. (thing 178)
  6. facing east. (thing 179)
  7. facing east. (thing 180)
  8. facing west. (thing 181)
  9. facing south-west. (thing 182)
  10. facing north-east. (thing 183)
  11. facing south. (thing 210)
  12. facing west. (thing 211)


Map data[edit]

Things 325
Vertices 803*
Linedefs 769
Sidedefs 1044
Sectors 152
* The vertex count without the effect of node building is 642.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]