This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Argus is a single-level PWAD for Doom II that was released in November 1994. It was designed by Ty Halderman and Robert Taylor as a revamped version of their Sacrifice level E1M1: A Good Day to Die.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- After going through the first door and up the first staircase, you will see a switch on your left. This opens a door outside (visible through the window) leading to a heavy weapon dude and three armor bonuses. The north-eastern wall of this area is a secret door leading to a heavy weapon dude and a backpack. (sector 117)
- The passageway west of the blue door has several short green pillars lining the walls. The south-eastern one, which has a beating heart on top, marks a secret door leading (via a lift) to a room with a super shotgun plus several monsters and ammo. The structure in the middle of this room has a secret door in the southern alcove, leading to a Hell knight, a megasphere, and a switch. The switch opens up doors in the north-west and north-east of this area, revealing areas each containing 1-3 demons as well as some ammo. (sector 114)
- North of the switch which raises the stairs to the exit is a corridor whose northern side has a secret door (marked with a greenish texture) leading to an outdoor area with a large pyramid. The south-eastern part of the blood moat surrounding this area has a section of fake wall, behind which are three armor bonuses, two stimpacks, a backpack, an energy cell pack, and (on multiplayer) a rocket. (sector 71)
- Entering #3 causes the steps of the pyramid to rise and fall, allowing access to the top, which contains a red key (necessary for exiting this area), a soul sphere and a megaarmor. (sector 53)
- West of the switch which raises the stairs to the exit is a section of wall which lacks the greenish texture of the surrounding walls. This is a secret door leading to an area with a computer map, some monsters, and other items, including (through a secret door to the west) a yellow key which is necessary to leave this area. There are two secrets here. (sector 61)
- See #5. (sector 73)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos[edit]
Style |
Time |
Player |
Date |
File |
Notes
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Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing south-east. (thing 166)
- facing north. (thing 167)
- facing west. (thing 168)
- facing north. (thing 169)
- facing west. (thing 178)
- facing east. (thing 179)
- facing east. (thing 180)
- facing west. (thing 181)
- facing south-west. (thing 182)
- facing north-east. (thing 183)
- facing south. (thing 210)
- facing west. (thing 211)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 642.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
9 |
1 |
1
|
Shotgun guy |
4 |
14 |
22
|
Heavy weapon dude |
4 |
7 |
9
|
Imp |
18 |
38 |
51
|
Lost soul |
0 |
2 |
5
|
Demon |
2 |
6 |
10
|
Spectre |
1
|
Revenant |
0 |
0 |
2
|
Pain elemental |
0 |
0 |
1
|
Hell knight |
1
|
Arachnotron |
1
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
1
|
Super shotgun |
1
|
Chaingun |
2
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
10
|
Box of bullets |
4
|
4 shotgun shells |
5
|
Box of shotgun shells |
6
|
Rocket |
1
|
Box of rockets |
2
|
Energy cell |
1
|
Energy cell pack |
1
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
5
|
Medikit |
8
|
Armor |
1
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
17
|
Health bonus |
33
|
Supercharge |
1
|
Megasphere |
1
|
Backpack |
1
|
Computer area map |
1
|
Radiation shielding suit |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue skull key |
1
|
Red skull key |
1
|
Yellow skull key |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Deathmatch start |
12
|
Exploding barrel |
14
|
Teleport landing |
1
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]