ArmageDoom
From DoomWiki.org
ArmageDoom | |
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The player and few dozens of marines defend a base against thousands of enemies. | |
Author | Marcos Abenante |
Ports | ZDoom, GZDoom |
IWAD | Doom II |
Year | 2010 |
Link | ArmageDoom on ModDB |
ArmageDoom is a partial conversion made by Marcos Abenante (Sergeant Mark IV), featuring eight new levels (one of which is for deathmatch), new weapons, friendly soldiers, and new enemies. It was the first WAD ever made by its author. Version 0.5 was released on January 28, 2010. The latest version 0.9 was released on April 30, 2016.
Contents
Plot[edit]
After the events of Doom II, humanity begins to rebuild civilization under the command of the UAC, which builds a massive city on the desert of New Mexico protected by a giant shield. Someday, the Hellspawn starts another full-force invasion. They take over the Power Station, and bring downs the protective shield, rendering the city vulnerable. The player's mission is to help the marines to break the siege, escape from the city, cross the desert, get to the Power Plant, and turn the shields back online.
Gameplay[edit]
All enemies and weapons were modified. The player is able to carry inventory items in a similar way of Heretic. Levels have varied objectives that ranges from usual key hunting, traveling from point "A" to point "B", and defending bases against waves of enemies with the help of friendly NPC marines. Most environmental decoration objects such as trees and parked cars can be destroyed. Every level has a sub-boss battle at the end.
Content[edit]
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Custom monsters[edit]
- Cybernetic Demon
- Appears as a demon with metal implants. Moves and attacks faster.
- Chaingun Baron
- Appears to be a baron of Hell with a chaingun attached to its arm and cybernetic implants. Fires like a heavy weapon dude but has the health of a baron.
Custom weapons[edit]
All vanilla weapons are replaced.
- Fist
- Same old fist, but you can also grab things (such as trash bags, chairs, toilets, e.t.c). Occupies slot 1.
- Chainsaw
- Cuts faster, but you have to wait for it to raise. Occupies slot 1.
- Rifle
- Replaces pistol, holds 30 rounds per mag, and has an average rate of fire. Occupies slot 2.
- Shotgun
- You do not have to pump, but it is now semi-automatic, holds 8 shells. Occupies slot 3.
- Assault shotgun
- Replaces the super shotgun, and holds 20 rounds per drum. Occupies slot 3.
- Chaingun
- Holds 100 rounds, fires much faster than its vanilla counterpart. Occupies slot 4.
- Heavy machine gun
- Holds 100 rounds, fires slower, but deals more damage. Occupies slot 4.
- Rocket launcher
- You have to reload after each launch, but rockets deal more damage. Occupies slot 5.
- Plasma rifle
- Fires green plasma projectiles, and holds 40 rounds. Occupies slot 6.
- BFG
- It is now a nuclear launcher. Occupies slot 7.
- Flamethrower
- No explanation needed. Occupies slot 8.
Custom items[edit]
Levels[edit]
Deathmatch level:
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Soundtrack[edit]
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