Armor bonus

From DoomWiki.org

A group of four armor bonuses in The Plutonia Experiment MAP18: Neurosphere.

An armor bonus (or spiritual armor according to the manuals) is a powerup that appears as a bronze-gray helmet with a green glow emanating from within. Picking one up increases the player's armor percentage by one percent up to a maximum of 200 percent (or, in versions of Doom prior to 1.2, a much larger value).

Green armor and blue megaarmor provide different levels of protection (one third and one half of damage, respectively, are absorbed per hit); armor bonuses do not change the type of protection currently in effect. If a player that has no armor picks up one or more armor bonuses, they grant one third protection, as the standard armor.

This item is counted in the items percentage displayed at the end of each level.

Data[edit]

Armor bonus data
Thing type 2015 (decimal), 7DF (hex)
Enum MT_MISC3 (46)
Appears in Shareware Doom
Registered Doom
The Ultimate Doom
Doom II/Final Doom
Radius 20
Height 16
Sprite BON2
Frames 6 (ABCDCB)
Class Item
Pickup

Appearance statistics[edit]

In the IWADs the armor bonus is first encountered on these maps per skill level:

The IWADs contain the following numbers of armor bonuses per skill level:

Notes[edit]

  • In Doom 3, the armor bonus is called an armor shard. It increases the player's armor rating by 5 units, up to a maximum of 125 units.
  • In Doom RPG, the armor bonus is called an armor shard. It increases the player's armor rating by 4 units.
  • After the score system was removed following the Doom press release beta, skull chests functioned as armor bonuses at one point in development, as seen during a visit to id Software.