Armored baron


Armored baron.jpg

The armored baron is a monster introduced in The Ancient Gods, Part Two. It is a variant of the baron of Hell that has been outfitted with extremely durable regenerating armor, as well as a morning star replacing its right hand.

Tactical analysis[edit]

The armored baron is completely impervious to damage while its armor is intact. Shooting the morning star when it flashes green will cause it to detonate, instantly destroying the armor. The armor can also be destroyed with sustained fire from the plasma rifle, with the Microwave Beam mod being most effective. Once the armor is destroyed, the baron must be killed before the armor regenerates or it will have to be removed again; using the Sentinel Hammer will stun the baron and extend the time the player has to kill it.

While not as aggressive as its regular counterpart, the armored baron can still be quite deadly if one cannot dodge its attacks. The morning star has a deceptively long range; upon throwing its morning star at the player, it will charge in for a melee attack before preparing another ranged shot.


Armored barons are grafted with technology from Immora, and normally patrol outside its gates. The morning star is cursed by the Dark Lord himself, and one strike can obliterate both body and soul.