Asylum of the Wretched

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Asylum of the Wretched
Title screen
Author Ian Myers
Port Limit-removing
IWAD Doom II
Year 2000
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Asylum of the Wretched is a single-level PWAD for Doom II for limit removing source ports. It was designed by Ian Myers and uses the music track "". The PWAD is notable for its horror theme and atmosphere, accomplished through the use of new graphics and sounds and a DeHackEd patch. After an initial release in November 2000, it was updated in December of that year, followed by a final update in September 2004.

Custom content[edit]

Walkthrough[edit]

Map of Asylum of the Wretched
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the room with cages at the southwest end of the map, take a path going east and all the way to a hidden exit area south of the starting cage. (sector 5)
  2. Take the door west of the large pentagram and use the switch to open the door here. Enter the first cell on the left and go through the west wall, going down the steps to a health bonus and shotgun shells (plus a box of shotgun shells on Hey, Not Too Rough or lower). (sector 426)
  3. After you get the red key, go to the southeast wall of the area and open it to find three health bonuses. (sector 689)
  4. Enter the pentagram area and jump to the blood below. Head northwest and go through the bloodfall, following the torches in the corridor until you get to an armor bonus, a box of shotgun shells, and a super shotgun. (sector 1413)
  5. After using a switch at the east end of the asylum (a bit southeast of the pentagram area), you are supposed to head all the way back to the long hallway where the first few cells were and enter the top cell and go east and through a passage leading to a door. That door would lead outside to a cyberdemon and a switch, however the linedef for the door does not work on the south side due to it facing the wrong way. As a result this secret (and the following secret) are not accessible without cheating. (sector 3263)
  6. At the west end of the asylum, when you get to the balcony, gently drop from the south end onto a ledge below, then go through the caves to the south. Keep going all the way southwest and you will eventually find a door. Behind this door you can find energy cell packs and a BFG9000. However, this door can only be opened by the switch mentioned in Secret #5, and since you cannot access Secret #5 by normal means, this secret is also blocked off. (sector 2339)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:54.17 Graham Burgess (Grazza) 2004-09-25 aotw-154.zip Also Reality
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 4, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 58)
  2. facing west. (thing 59)
  3. facing north-east. (thing 60)
  4. facing north. (thing 61)

Statistics[edit]

Map data[edit]

Things 2945
Vertices 14532*
Linedefs 15721
Sidedefs 24270
Sectors 3972
* The vertex count without the effect of node building is 11724.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]