BSPCOMP
From DoomWiki.org
BSPCOMP | |
Codebase | BSP v1.2, DEU, IDBSP, WARM v1.4 |
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Developer(s) | Joshua Jackson |
Initial release | 1.0 (1995-11-13, 29 years ago) |
Latest release | 1.0 (1995-11-13, 29 years ago) |
Development status | Discontinued |
Written in | Pascal |
Target platform | DOS |
BSPCOMP (stands for BSP compiler) is a node builder for Doom, Doom II, and Heretic, developed in 1995 by Joshua Jackson. BSPCOMP v1.0 was released on November 13, 1995. It is the only known release. BSPCOMP's source code was never released.
Features[edit]
- Supports Doom, Doom II, and Heretic.
- Two versions are included: for real mode and DPMI.
- Automatically detects the type of the WAD file.
- Has minor level editing functionality (can mirror the level layout or double its size).
Usage[edit]
Command: BSPCOMP {infile[.wad]} [outfile[.wad]] [-h] [-l[levname]] [-e] [-f] [-o]
Parameters:
- infile - the name of the input WAD file;
- outfile - the name of the output WAD file;
- -h - display the parameter help screen;
- -l[levname] - process level data only, without copying other resources into the output file. If levname contains the valid level name, then only that level is processed;
- -e - expand levels in the input file to 200% of their size;
- -f - mirror the level layout relative to the Y axis (this feature was copied from WARM);
- -o - make the compiler to perform an exhaustive search for the best partition lines.
External links[edit]
Source code genealogy | ||
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Based on | Name | Base for |
BSP v1.2 | BSPCOMP | Closed source |
DEU | ||
IDBSP | ||
WARM v1.4 |