The starting areaThe starting area
Author Cameron Newham
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Barrel2 is a single-level PWAD for Doom that was released in 1994. It was designed by Cameron Newham, and is an updated version of his original Barrel.wad.

This level appears on Maximum Doom as BARREL22.WAD and BARREL2.WAD.


Map of Barrel2
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Obtaining the blue key opens up a door at the end of a dead-end passage in the maze area leading to a room with 0-9 spectres. The back wall of this room is a secret door leading to three medikits, a box of shotgun shells and a box of bullets. (sector 239)


Approaching the lift with the shotgun (which is necessary in order to press the switch which opens the door to the next section) raises two pillars behind you. The only way out of this area is to shoot a barrel which activates a trigger which lowers the third pillar. Therefore, if this barrel has already been destroyed prior to entering this area, you will be stuck.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 11:02.31 Michael Novikov 2002-10-12
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.


Map data[edit]

Things 315
Vertices 1052*
Linedefs 1106
Sidedefs 1493
Sectors 243
* The vertex count without the effect of node building is 866.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]