This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Barrel2 is a single-level PWAD for Doom that was released in 1994. It was designed by Cameron Newham, and is an updated version of his original Barrel.wad.
This level appears on Maximum Doom as BARREL22.WAD and BARREL2.WAD.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Obtaining the blue key opens up a door at the end of a dead-end passage in the maze area leading to a room with 0-9 spectres. The back wall of this room is a secret door leading to three medikits, a box of shotgun shells and a box of bullets. (sector 239)
Approaching the lift with the shotgun (which is necessary in order to press the switch which opens the door to the next section) raises two pillars behind you. The only way out of this area is to shoot a barrel which activates a trigger which lowers the third pillar. Therefore, if this barrel has already been destroyed prior to entering this area, you will be stuck.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on November 30, 2021.
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 866.
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Shotgun guy |
15 |
32 |
39
|
Imp |
13 |
45 |
58
|
Demon |
0 |
2 |
5
|
Spectre |
5 |
15 |
23
|
Cacodemon |
0 |
1 |
5
|
Baron of Hell |
2 |
5 |
6
|
Spiderdemon |
0 |
1 |
2
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Shotgun |
1
|
Chaingun |
1
|
Rocket launcher |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
6 |
6 |
7
|
Box of bullets |
5 |
7 |
10
|
4 shotgun shells |
8 |
8 |
9
|
Box of shotgun shells |
3 |
6 |
7
|
Rocket |
0 |
1 |
1
|
Box of rockets |
0 |
4 |
4
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
5 |
9 |
9
|
Medikit |
9 |
8 |
9
|
Armor |
1
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
5
|
Health bonus |
12
|
Supercharge |
2
|
Computer area map |
1
|
Light amplification visor |
1
|
Partial invisibility |
1
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
50 |
50 |
61
|
Teleport landing |
6
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]