MacGuffin is the first character met who uses the beggar actor.
The beggar is an actor type in Strife: Quest for the Sigil used for various NPCs and generic characters. The main group of beggars, referred to most often as the sewer mutants, lives in the sewers; they are ruled by their leader, Weran the Rat King. Others who are unaffiliated include MacGuffin, who lives in the "bum hole" in Tarnhill and a mysterious seemingly forgotten NPC who can be found in the Order Commons. Beggars have behavior mostly the same as that of the peasant, but with a more complex attack pattern: if damaged by the player, the beggar will begin swinging a broken bottle he carries in the air, sometimes repeatedly until the player leaves his line of sight or until a random chance places him back into his active wandering state. He will not keep up his grudge after this outburst is over.
Beggar actors[edit]
There are five different beggar actors with mostly identical properties. These exist so that multiple conversation IDs can be used in dialogue scripts, allowing for a variety of characters with the same appearance to co-exist on the same levels.
Name |
DoomEd number |
Enum |
Conversation ID |
Notable uses
|
Beggar 1 |
141 (decimal), 8D (hex) |
MT_BEGGAR1 (38) |
38 |
MacGuffin, Sewer mutant, Prisoner (MAP32)
|
Beggar 2 |
155 (decimal), 9B (hex) |
MT_BEGGAR2 (39) |
39 |
Sewer mutant
|
Beggar 3 |
156 (decimal), 9C (hex) |
MT_BEGGAR3 (40) |
40 |
Sewer mutant
|
Beggar 4 |
157 (decimal), 9D (hex) |
MT_BEGGAR4 (41) |
41 |
Sewer mutant
|
Beggar 5 |
158 (decimal), 9E (hex) |
MT_BEGGAR5 (42) |
42 |
Sewer mutant
|
These statistics reflect the base characteristics of all beggar actor types.
Beggar data
|
Appears in |
Strife demo (only MT_BEGGAR1) Strife full version (all five) Strife Veteran Ed. (all five)
|
Hit points |
20
|
Speed |
3 map units per frame (26.2 map units per second)
|
Radius |
20
|
Height |
56
|
Mass |
100
|
Reaction time |
8 tics
|
Pain chance |
250 (97.27%)
|
Pain time |
3 tics
|
Flags |
4194374 (decimal) 00400046 (hex)
|
Flags list |
1: Obstacle 2: Shootable 6: Just hit (In pain) 22: Affects kill %
|
Flags2 - VE |
35 (decimal) 00000023 (hex)
|
Flags2 list |
0: Survives STONECOLD cheat 1: Render as billboard 5: No rebel attack w/o provocation
|
|
Sprites & sounds
|
Sprite names |
BEGR (main) GIBS (gibbing) DISR (disintegration) BURN (burning)
|
Alert sound |
none
|
Active sound |
none
|
Pain sound |
DSPESPNA, DSPESPNB, DSPESPNC, or DSPESPND
|
Death sound |
DSPSDTHA (normal) DSSLOP (gibs) DSDSRPTR (disintegration) DSBURNME (burning)
|
State |
Frames
|
Idling |
1 [A]
|
Chasing |
6 [AABBCC]
|
Attacking |
4 [DEED]
|
Hurting |
2 [AA]
|
Dying |
9 [FGHIJKLMN]
|
Gibbing |
1 [F] (BEGR), 9 [NOPQRSTUV]
|
Disintegration1 |
11 [ABCDEFGHIJ]
|
Burning2 |
24 (ABCDEFGHIJKLMNOPQPQRSTUV)
|
|
Melee attack
|
Damage |
2-10
|
Sound |
DSMEATHT
|
|
- A disintegration death is caused by the mauler's primary and secondary attacks, the templar's mauler hitscan attack, and the sentinel's laser attack.
- A burning death is invoked by the flamethrower, the flames of phosphorous grenades, and the crusader's flamethrower attack.
Appearance statistics[edit]
In the IWAD beggars exist in five variants, but in several maps they have roles as minor characters with specific names, which are used in the things tables on the pertaining map pages. Below are the raw statistics of the unnamed actors.
Beggars are first encountered on these maps per skill level:
Single-player
|
Game |
1-2 |
3 |
4-5
|
Beggar 1 |
MAP02: Town |
MAP02: Town |
MAP02: Town
|
Beggar 2 |
MAP06: Sewers |
MAP06: Sewers |
MAP06: Sewers
|
Beggar 3 |
MAP06: Sewers |
MAP06: Sewers |
MAP06: Sewers
|
Beggar 4 |
MAP06: Sewers |
MAP06: Sewers |
MAP06: Sewers
|
Beggar 5 |
MAP06: Sewers |
MAP06: Sewers |
MAP06: Sewers
|
The IWAD contains the following numbers of beggars per skill level:
Single-player
|
Game |
1-2 |
3 |
4-5
|
Beggar 1 |
6 |
6 |
6
|
Beggar 2 |
2 |
2 |
2
|
Beggar 3 |
2 |
2 |
2
|
Beggar 4 |
2 |
2 |
2
|
Beggar 5 |
2 |
2 |
2
|