Ben Mansell (Bauul)
From DoomWiki.org
Ben Mansell (alias Bauul) is an English Doom level designer who has contributed to multiple projects, including the Cacoward-winning Skulldash, as well as releasing various standalone projects. His first public release, Foursite, garnered some attention in the mainstream gaming press[1][2][3][4][5][6][7].
He specializes in UDMF mapping for advanced source-ports, and is currently the lead level designer and project manager for Elementalism.
Contents
Body of work[edit]
2005[edit]
- Tower of Babel Redux (Nexus Mods) (Doom 3)
2016[edit]
2017[edit]
- The Terraces (Doomworld/idgames)
- Skulldash: Expanded Edition (Official website)
- Abyssal Speedmapping Sessions
- Session 34, MAP20: Paradise by the Imp Ball Light
2018[edit]
2019[edit]
- 1000 Line Community Project (Doomworld/idgames)
- Hellforge Speed Mapping Session 1 (Doomworld/idgames)
- MAP01: Carry On Circle Strafing
2020[edit]
- MAYhem 2020 (Doomworld/idgames)
- 1000 Lines 2 - Community Project (Doomworld/idgames)
- The Mapwich 2: The Mapwichening (Doomworld forums thread)
- MAP07: Savages (with guitardz)
- Knightmare: 4800 Hell Knights (Doomworld forums thread)
- Compiler
- The Hellforge One Year Anniversary Project (Doomworld forums thread)
- Mapping
2021[edit]
- Micro Slaughter Community Project (Doomworld/idgames)
- Project lead
- MAP02: Viridescent Synapse
- MAP17: Epilogue Tour
- Death's Dichotomy (Doomworld/idgames)
- 1000 Lines 3: Community Project (Doomworld forums thread)
2022[edit]
- Elementalism: Phase 1 (Doomworld forums thread)
- Project lead
- Hub: Temple of the Elements
- E2: Descension (with Joshua O'Sullivan (Dragonfly))
- E3: Betwixt the Thicket
- E5: Deus Vermem
- W2: The Sunken Temple (with Phade)
- W3: Roots of the Weeping Mountain (with Gianluca Cilento (Remmirath))
- W4: The Palace of Tears (with Clayton Sobrino (Clay))
- W5: The Fountainhead
- F2: Cauldron of Azar (with Clay and Dragonfly)
- F3: The Steamclock Labyrinth
- F4: Forge of Nathrath (with Remmirath)
- F5: Beneath the Hammer (with Bridgeburner56)
References[edit]
- ↑ "Doom 2 Modder Spends 300 Hours Making a Three-Hour Level", Eurogamer, 19 October 2016
- ↑ "WAD The Hell: Foursite Is A Three-Hour Doom Level", Rock Paper Shotgun, 19 October 2016
- ↑ "One Doom Fan, 300 Hours, and One Gargantuan Level", Kill Screen, 24 October 2016
- ↑ "It Took 300 Hours to Build This Incredible ‘Doom’ Map", Vice Motherboard, 19 October 2016
- ↑ "This three-hour Doom 2 level took 300 hours to build", PC Gamer, 19 October 2016
- ↑ "Foursite: A Doom level 12 years in the making", Nerd Reactor, 26 October 2016
- ↑ "DOOM 2 Modder Spends 300 Hours Crafting Cool Level", Geek Tyrant, 26 October 2016