Ben Mansell (Bauul)

From DoomWiki.org

Ben Mansell (alias Bauul) is an English Doom level designer who has contributed to multiple projects, as well as releasing various standalone levels. His first public release, Foursite, garnered some attention in the mainstream gaming press.[1][2][3][4][5][6][7]

He specializes in UDMF mapping for advanced source-ports, and is currently the lead level designer and project manager for Elementalism, Phase 1 of which won a 2022 Cacoward.

Body of work[edit]

2005[edit]

2016[edit]

2017[edit]

2018[edit]

2019[edit]

2020[edit]

2021[edit]

2022[edit]

2023[edit]

References[edit]

  1. Jeffrey Matulef (19 October 2016). "Doom 2 Modder Spends 300 Hours Making a Three-Hour Level." Eurogamer. Retrieved 20 August 2019.
  2. Adam Smith (19 October 2016). "WAD The Hell: Foursite Is A Three-Hour Doom Level." Rock Paper Shotgun. Retrieved 20 August 2019.
  3. Zack Zweizen (24 October 2016). "One Doom Fan, 300 Hours, and One Gargantuan Level." Kill Screen. Retrieved 20 August 2019.
  4. Emanuel Maiberg (19 October 2016). "It Took 300 Hours to Build This Incredible ‘Doom’ Map." Vice Motherboard. Retrieved 20 August 2019.
  5. Joe Donnelly (19 October 2016). "This three-hour Doom 2 level took 300 hours to build." PC Gamer. Retrieved 20 August 2019.
  6. Paul Linfor (26 October 2016). "Foursite: A Doom level 12 years in the making." Nerd Reactor. Retrieved 20 August 2019.
  7. Mick Joest (26 October 2016). "DOOM 2 Modder Spends 300 Hours Crafting Cool Level." Geek Tyrant. Retrieved 20 August 2019.