Ben Mansell (Bauul)

From DoomWiki.org

Ben Mansell (alias Bauul) is an English Doom level designer who has contributed to multiple projects, including the Cacoward-winning Skulldash, as well as releasing various standalone projects. His first public release, Foursite, garnered some attention in the mainstream gaming press[1][2][3][4][5][6][7].

He specializes in UDMF mapping for advanced source-ports, and is currently the lead level designer and project manager for Elementalism.

Body of work[edit]

2005[edit]

2016[edit]

2017[edit]

2018[edit]

2019[edit]

2020[edit]

2021[edit]

2022[edit]

References[edit]

  1. "Doom 2 Modder Spends 300 Hours Making a Three-Hour Level", Eurogamer, 19 October 2016
  2. "WAD The Hell: Foursite Is A Three-Hour Doom Level", Rock Paper Shotgun, 19 October 2016
  3. "One Doom Fan, 300 Hours, and One Gargantuan Level", Kill Screen, 24 October 2016
  4. "It Took 300 Hours to Build This Incredible ‘Doom’ Map", Vice Motherboard, 19 October 2016
  5. "This three-hour Doom 2 level took 300 hours to build", PC Gamer, 19 October 2016
  6. "Foursite: A Doom level 12 years in the making", Nerd Reactor, 26 October 2016
  7. "DOOM 2 Modder Spends 300 Hours Crafting Cool Level", Geek Tyrant, 26 October 2016