Ben Mansell (Bauul)
From DoomWiki.org
Ben Mansell (alias Bauul) is an English Doom level designer who has contributed to multiple projects, as well as releasing various standalone levels. His first public release, Foursite, garnered some attention in the mainstream gaming press.[1][2][3][4][5][6][7]
He specializes in UDMF mapping for advanced source-ports, and is currently the lead level designer and project manager for Elementalism, Phase 1 of which won a 2022 Cacoward.
Contents
Body of work[edit]
2005[edit]
- Tower of Babel Redux (Nexus Mods) (Doom 3)
2016[edit]
2017[edit]
- The Terraces (Doomworld/idgames)
- Skulldash: Expanded Edition (Official website)
- Abyssal Speedmapping Sessions
- Session 34, MAP20: Paradise by the Imp Ball Light
2018[edit]
2019[edit]
- 1000 Line Community Project (Doomworld/idgames)
- Hellforge Speed Mapping Session 1 (Doomworld/idgames)
- MAP01: Carry On Circle Strafing
2020[edit]
- MAYhem 2020 (Doomworld/idgames)
- 1000 Lines 2 - Community Project (Doomworld/idgames)
- The Mapwich 2: The Mapwichening (Doomworld forums thread)
- MAP07: Savages (with guitardz)
- Knightmare: 4800 Hell Knights (Doomworld forums thread)
- Compiler
- The Hellforge One Year Anniversary Project (Doomworld forums thread)
- Mapping
2021[edit]
- Micro Slaughter Community Project (Doomworld/idgames)
- Project lead
- MAP02: Viridescent Synapse
- MAP17: Epilogue Tour
- Death's Dichotomy (Doomworld/idgames)
- 1000 Lines 3: Community Project (Doomworld forums thread)
2022[edit]
- Elementalism: Phase 1 (Doomworld forums thread)
- Project lead
- Hub: Temple of the Elements
- E2: Descension (with Joshua O'Sullivan (Dragonfly))
- E3: Betwixt the Thicket
- E5: Deus Vermem
- W2: The Sunken Temple (with Phade)
- W3: Roots of the Weeping Mountain (with Gianluca Cilento (Remmirath))
- W4: The Palace of Tears (with Clayton Sobrino (Clay))
- W5: The Fountainhead
- F2: Cauldron of Azar (with Clay and Dragonfly)
- F3: The Steamclock Labyrinth
- F4: Forge of Nathrath (with Remmirath)
- F5: Beneath the Hammer (with Bridgeburner56)
2023[edit]
- Eviternity II (Official site)
- MAP02: Vestige (with Joshua O'Sullivan (Dragonfly))
- MAP18: Malaise
- MAP22: Inclement (with Joshua O'Sullivan (Dragonfly))
- MAP33: Catalyst
References[edit]
- ↑ Jeffrey Matulef (19 October 2016). "Doom 2 Modder Spends 300 Hours Making a Three-Hour Level." Eurogamer. Retrieved 20 August 2019.
- ↑ Adam Smith (19 October 2016). "WAD The Hell: Foursite Is A Three-Hour Doom Level." Rock Paper Shotgun. Retrieved 20 August 2019.
- ↑ Zack Zweizen (24 October 2016). "One Doom Fan, 300 Hours, and One Gargantuan Level." Kill Screen. Retrieved 20 August 2019.
- ↑ Emanuel Maiberg (19 October 2016). "It Took 300 Hours to Build This Incredible ‘Doom’ Map." Vice Motherboard. Retrieved 20 August 2019.
- ↑ Joe Donnelly (19 October 2016). "This three-hour Doom 2 level took 300 hours to build." PC Gamer. Retrieved 20 August 2019.
- ↑ Paul Linfor (26 October 2016). "Foursite: A Doom level 12 years in the making." Nerd Reactor. Retrieved 20 August 2019.
- ↑ Mick Joest (26 October 2016). "DOOM 2 Modder Spends 300 Hours Crafting Cool Level." Geek Tyrant. Retrieved 20 August 2019.