Bermuda Triangle
From DoomWiki.org
| Bermuda Triangle | |
|---|---|
| Add a screenshot and caption | |
| Author | Gregory Dick |
| Port | Limit-removing |
| IWAD | Doom II |
| Year | 1999 |
| Link | Doomworld/idgames |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Bermuda Triangle is a single-level PWAD for Doom II with a limit removing source port that was released on July 1, 1999. It was designed by Gregory Dick and uses a MIDI rendition of music track "Man in the Box" by Alice in Chains.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- At the north end, go to the fountain that has the invulnerability, then enter the west hall. Before you reach the dead end, open a brick wall to the north that looks different to find a secret room with shotgun shells, rocket launchers, rockets, a stimpack (not on Ultra-Violence or higher), and a green armor. (sector 214)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 23:47.97 | vdgg | 2023-04-17 | bermuda-2347.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on April 10, 2024.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south. (thing 790)
- facing west. (thing 793)
- facing east. (thing 795)
- facing east. (thing 797)
- facing south. (thing 800)
- facing south. (thing 801)
- facing east. (thing 804)
- facing west. (thing 806)
Statistics[edit]
Map data[edit]
| Things | 876 |
| Vertices | 2840* |
| Linedefs | 2716 |
| Sidedefs | 3983 |
| Sectors | 443 |
* The vertex count without the effect of node building is 2301.
Things[edit]
This level contains the following numbers of things per skill level:
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
