Beyond Death

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Beyond Death
Add a screenshot and caption
Author Kurt Kesler
Port Boom-compatible
IWAD Doom II
Year 1998
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Beyond Death is a single-level PWAD for Doom II using a Boom compatible source port that came out in October 1998. It was designed by Kurt Kesler, taking inspiration from the architecture of Quake II.

Walkthrough[edit]

Map of Beyond Death
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:59.63 Doug Merrill (Opulent) 2001-01-15 k_bd_459.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 6, 2021.

Statistics[edit]

Map data[edit]

Things 186
Vertices 2404*
Linedefs 2163
Sidedefs 3663
Sectors 249
* The vertex count without the effect of node building is 1947.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]