Bilbo's Smegging WAD

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Bilbo's Smegging WAD
The starting area with the blue key in frontThe starting area with the blue key in front
Author Brad Spencer
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Bilbo's Smegging WAD is a single-level PWAD for Doom that was designed by Brad Spencer (Bilbo) and released in July 1994. It uses the music track "CHRIS3.MID" by an unknown author.

Walkthrough[edit]

Map of Bilbo's Smegging WAD
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. West of the start is a secret door leading to a switch which on pressing reveals a shotgun. Getting the shotgun activates a crushing ceiling in the blue key room. (sector 94)
  2. The outdoor area with the river has two pillars. The south-west one opens on pressing to reveal a shotgun guy and a teleporter which takes you to the other pillar. There is a door to the south, which counts as a secret, which allows you out. (sector 69)
  3. After going through the first yellow door, take either of the lifts up. West of the door is a light section of wall which is a secret door leading to a megaarmor, four clips, and an imp. (sector 36)
  4. The maze south of #3 has a secret door in the north-west leading to a BFG9000. (sector 118)
  5. The room south of the maze has a staircase leading up to a soul sphere. From here it is possible to access the tops of the crates, where there is a backpack, a chainsaw, eight health bonuses and eight armor bonuses. On multiplayer there is also a shotgun and a box of shotgun shells. (sector 101)

Bugs[edit]

Demo files[edit]

This WAD features a single built-in demo, DEMO1, by the author. It requires Doom v1.2 to be viewed and runs for 0:51.66 (1808 tics), showing off the level on Hurt Me Plenty.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:50.77 Michael Novikov 2002-11-22 bilbo11_mn.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 1:05.46 Santtu Pesonen (MFG38) 2024-01-09 bilbo11o10546.zip

The data was last verified in its entirety on January 27, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains seventeen spawn points:

  1. facing north-west. (thing 46)
  2. facing east. (thing 180)
  3. facing south. (thing 181)
  4. facing south. (thing 286)
  5. facing west. (thing 288)
  6. facing east. (thing 289)
  7. facing west. (thing 290)
  8. facing east. (thing 291)
  9. facing east. (thing 292)
  10. facing north. (thing 293)
  11. facing north-west. (thing 294)
  12. facing south-west. (thing 296)
  13. facing north. (thing 297)
  14. facing south-west. (thing 298)
  15. facing west. (thing 299)
  16. facing north. (thing 300)
  17. facing west. (thing 301)

Statistics[edit]

Map data[edit]

Things 345
Vertices 828*
Linedefs 893
Sidedefs 1375
Sectors 182
* The vertex count without the effect of node building is 693.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]