Blinded by Fear

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Blinded by Fear
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Author Patrik Höglund
Port Vanilla Doom
IWAD Doom II
Year 2002
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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Blinded by Fear is a single-level PWAD for Doom II that was released on July 14, 2002. It was designed by Patrik Höglund (Grul).

Walkthrough[edit]

Map of Blinded by Fear
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the starting room, lower a metal wall to the west to get a box of rockets. (sector 18)
  2. Enter the hall east of the start and enter the south room. Open the west wall to get a medikit. (sector 121)
  3. Enter the hall east of the room with Secret #2 and use the switch on the north wall to reveal a rocket launcher behind you. If you already lowered this platform (which has a green armor and health bonuses), you can still get this secret by positioning yourself roughly south of the platform, facing north, and pressing use. (sector 155)
  4. Head east of the green armor and health bonuses, and before the next intersection, open a wall to the south which has a stimpack. (sector 214)
  5. At the southeast end, enter a room to the west which has a super shotgun and use the west switch to open the bars. Enter the east room and use the blue triangles to the south, then head where the super shotgun was to get a box of shotgun shells. (sector 256)
  6. In the northeast hall, go to the north wall and open it to get a megaarmor. (sector 195)
  7. After getting the blue key, return to the hall with six columns, then west and south into a new room. Open the south wall to get a medikit. (sector 304)
  8. In order to get the last few secrets, you need both the yellow key as well as the southwest parts in its room to be open. After you do these things, flip the switch which was northwest of the key, then quickly run south to the southwest part of this room. Open the west wall to get back to the starting room, then open the yellow door. Run up the steps and take the lift before it closes. Open the door to enter a room with a box of rockets and a megasphere. The teleporter takes you to a plasma gun. (sector 64)
  9. See Secret #8. (sector 337)
  10. See Secret #8. (sector 338)
  11. See Secret #8. (sector 339)
  12. See Secret #8. (sector 340)
  13. See Secret #8. (sector 341)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:30.20 Phoenyx 2024-02-09 blindm63020.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on March 8, 2024.

Statistics[edit]

Map data[edit]

Things 493
Vertices 2046*
Linedefs 2232
Sidedefs 3120
Sectors 379
* The vertex count without the effect of node building is 1824.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]