Body armor
From DoomWiki.org
The body armor is a unique powerup in Hacx, and the game's equivalent to Doom's megasphere. It looks like a large suit of armor as implied by the name, and when picked up, it gives the player 200 armor (which halves damage by 50%) and 400 hit points, making it an incredibly strong powerup which will guarantee the player's survivability for quite some time. Unfortunately, picking up a microkit or a cenotrophexine results in decreasing health down to 200 hit points if it was exceeding the health limit, which is set to 200 hit points, like in Doom.
Data[edit]
Body armor data | |
---|---|
Thing type | 83 (decimal), 53 (hex) |
Enum | MT_MEGA (62) |
Appears in | Hacx |
Radius | 20 |
Height | 16 |
Sprite | MEGA |
Frames | 4 (ABCD) |
Class | Item Pickup |
Items from Hacx | |
---|---|
Health: | Microkit • Inhaler • Hypo |
Armor: | Dampener • Kevlar vest • Super kevlar vest |
Powerups: | 007Microtel • Body armor • Cenotrophexine • Enk blind • Force field • Light amplifier goggles • SI array • Vulcan rubber boots |
Keys: | C-key • KeyCard • Password • Blue Z-key • Red Z-key • Yellow Z-key |
Weapons: | Kick • Hoig Reznator • Pistol • Tazer • Cryogun • Uzi • Photon 'zooka • Stick • Nuker |
Ammo: | Valise • Rounds • Cartridges • Torpedo • Molecule module • Case of rounds • Case of cartridges • Case of torpedoes • Molecule tank |
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