Boom (WAD)
From DoomWiki.org
| Boom | |
|---|---|
| Add a screenshot and caption | |
| Author | Malcolm Sailor |
| Port | Vanilla Doom |
| IWAD | Doom II |
| Year | 1996 |
| Link | Doomworld/idgames |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Boom is a single-level PWAD for Doom II. It was designed by Malcolm Sailor and released as part of his DS-61-3 collection in 1996.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Press the switch behind the start to get a shotgun. (sector 4)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on December 6, 2021.
Statistics[edit]
Map data[edit]
| Things | 107 |
| Vertices | 551* |
| Linedefs | 606 |
| Sidedefs | 859 |
| Sectors | 109 |
* The vertex count without the effect of node building is 504.
Things[edit]
This level contains the following numbers of things per skill level:
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