Boss
From DoomWiki.org
In video games in general, a boss is a particularly large or difficult computer-controlled character that must be defeated at the end of a segment of a game, whether it be for a level, an episode, or the very end of the game itself.
Contents
Doom/Ultimate Doom[edit]
The bosses in The Ultimate Doom episodes are:
Doom II/Final Doom[edit]
Doom II and the games based on it all have the same boss:
Game | Level | Boss |
---|---|---|
Doom II: Hell on Earth | MAP30: Icon of Sin | Final boss |
TNT: Evilution | MAP30: Last Call | |
The Plutonia Experiment | MAP30: The Gateway of Hell |
(MAP30: Last Call can be completed without killing the boss).
Doom 64[edit]
Doom 64 and its new episode in the 2020 re-release, The Lost Levels both technically share the same boss:
Mission | Boss |
---|---|
MAP28: The Absolution | Mother demon |
MAP39: Final Judgement | Sister Resurrector |
Heretic[edit]
Bosses in Heretic: Shadow of the Serpent Riders:
Episode | Mission | Boss |
---|---|---|
City of the Damned | E1M8: Hell's Maw | Iron liches |
Hell's Maw | E2M8: The Portals of Chaos | Maulotaurs |
The Dome of D'Sparil | E3M8: D'Sparil's Keep | D'Sparil |
The Ossuary | E4M8: Shattered Bridge | Iron liches |
The Stagnant Demesne | E5M8: Field of Judgement | Maulotaurs |
Hexen[edit]
Bosses in Hexen: Beyond Heretic:
Strife[edit]
Bosses in Strife: Quest for The Sigil:
Doom 3[edit]
Bosses in Doom 3:
Map | Boss |
---|---|
Alpha Labs - Sector 4 | Vagary |
Hell | Guardian of Hell |
Central Processing 2 | Sabaoth |
Primary Excavation: Artifact Dig | Cyberdemon |
Doom 3: Resurrection of Evil[edit]
Bosses in the Doom 3 expansion, Resurrection of Evil:
Map | Boss |
---|---|
Erebus - Level 2 | Helltime Hunter |
Erebus - Level 6 | Berserk Hunter |
Phobos Labs - Sector 2 | Invulnerability Hunter |
Hell | Maledict |
Doom 3: The Lost Mission[edit]
Bosses in the Doom 3 expansion The Lost Mission:
Map | Boss |
---|---|
Hell Outpost | Guardian of Hell |
Doom (2016)[edit]
Bosses in Doom (2016):
Map | Boss |
---|---|
Lazarus Labs | Cyberdemon |
Titan's Realm | Hell guards |
Argent D'Nur | Spider Mastermind |
Doom Eternal[edit]
Bosses in Doom Eternal:
Map | Boss |
---|---|
Doom Hunter Base | Doom hunters |
Sentinel Prime | Gladiator |
Urdak | Khan Maykr |
Final Sin | Icon of Sin |
The Blood Swamps | Trial of Maligog |
The Holt | Samur Maykr |
The Dark Lord | Dark Lord |
Special characteristics[edit]
Except for immunity to the splash damage, Doom bosses generally have no special traits or abilities distinguishing them from other monsters.
Heretic bosses have several special features. They cannot be morphed by the Morph Ovum, tossed by the iron lich's whirlwind attack, nor be telefragged by the powered-up firemace and, except for the iron lich, are immune to the splash damage. To conform their large size, they receive less damage from the powered-up hellstaff's rain of fire. Iron lich in particular also takes reduced damage from the powered-up dragon claw's ripper projectiles. Once D'Sparil is dismounted, if he is hit with a phoenix rod's projectile or a powered-up hellstaff projectile, he has a 37.5% chance of instantly teleporting away instead of receiving damage.
In addition, a special flag (MF2_BOSS) prevents lesser monsters from engaging in monster infighting with them, if provoked.
Special effects[edit]
In most of the levels above, defeating the boss monster(s) causes the level to end. In E1M8: Phobos Anomaly (Doom), however, killing all the barons lowers all walls with tag 666. In E4M6: Against Thee Wickedly, killing the cyberdemon causes a metal grate (four columns with tag 666) to blaze open, providing access to the exit switch.
The same function (A_BossDeath in p_enemy.c) is used in MAP07 of Doom II-based games to lower floors with tag 666 when all mancubi have been killed, and to raise floors with tag 667 when all arachnotrons have been killed. Similarly, in MAP32 (but using a different function), killing all the Commander Keens causes doors with tag 666 to open. Thus, these monsters can be considered bosses in the levels for which they play a special role.
In Heretic, the death of the last standing episode boss (maulotaur on episodes 2 and 5, D'Sparil on episode 3, and iron lich on episode 4) on the eighth level in any episode other than the first episode invokes the special function (A_BossDeath), which kills all remaining monsters (by calling the P_Massacre) and, similar to Doom, lowers the floor of any sector with tag 666. In addition, killing D'Sparil's second form on any level will cause the death of every remaining monster.
See also[edit]
- Bosses on Wikipedia