Breach

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Breach
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Author Alun Bestor
Port Limit-removing
IWAD Doom II
Year 2015
Link Forum thread
Cacoward.png This mod received one of the 22nd Annual Cacowards on Doomworld!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

Breach is a map for Doom II requiring limit-removing source port to play. It was designed by Alun Bestor (Viggles) and uses the music track "Waiting For Romero To Play". The level has been given one of the 22nd Annual Cacowards.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of Breach
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 40)
  2. (sector 157)
  3. (sector 339)
  4. (sector 1229)
  5. (sector 1871)
  6. (sector 2117)
  7. (sector 2474)
  8. (sector 4300)
  9. (sector 4446)
  10. (sector 4955)

Bugs[edit]

The following Things have no flags set for any of the three difficulty classes, so they do not actually appear in the level: a cacodemon (Thing 116), a demon (124), a spectre (460), an arachnotron (765), a hanging victim (90), a burnt tree (662), and a stalagmite (665).

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 801
Vertices 27809*
Linedefs 28632
Sidedefs 51941
Sectors 5913
* The vertex count without the effect of node building is 21595.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]