In the spring of 1990, he and his brother Steve Raffel started a small company called Raven Software which went on to produce such hit games as Black Crypt, Shadowcaster, Heretic and Hexen. Activision acquired Raven Software in 1997 and retained Brian as studio head.
Since that time, Brian has continued doing artwork, level design and game design for Raven Software titles. Among his various projects are the massive Call of Duty, Soldier of Fortune, and X-Men Legends franchises. He also worked on Quake 4.
- This article incorporates biography text from the Raven Software website, used with permission.
- MobyGames profile
- Company Info / Managers (archived 🏛)
- Brian Raffel interviewed by Inky (March 13, 2021) on Inky's Hexen II Mapping Corner
Eric Biessman • Colin Caird • Chris Foster • Brian Frank • Ben Gokey • Shane Gurno • Ted Halsted • Rick Johnson • Patrick Lipo • Paul MacArthur • James Monroe • Tim Moore • Brian Pelletier • Brian Raffel • Steve Raffel • Michael Raymond-Judy • Rebecca Rettenmund • Chris Rhinehart • Scott Rice • Kevin Schilder • Carl Stika • James Sumwalt • Matia Wabagaza