Buff totems are ambient enemies placed in many combat arenas in Doom Eternal, first encountered in the Super Gore Nest. Although they do not attack directly, they are imbued with a magic similar to that of the arch-vile and they continuously summon more demons as well as bolster them with enhanced speed and damage strength; buffed demons are easily recognized from their red glow.
Buff totems are not damaged by weapons, but a melee attack on them will rip them out of the ground and destroy them. The buff totem itself is small, easily overlooked, and often placed in an obscure location; however, an alert will display onscreen whenever the player enters an area that has a buff totem present shortly before it begins to summon monsters.
Buff totems are physical manifestations of human suffering, brought into existence by demonic psychomancy. They generate a constant field of Hell magic, imbuing demons with drastically enhanced aggression while filling human minds with pure terror. The latter effect forced the ARC to invent the mind-shield, a cyber-neural implant capable of neutralizing the buff totem's psionic assault.
|Monsters from Doom Eternal|
|Fodder:||Gargoyle • Imp • Lost soul • Maykr drone • Mecha zombie • Soldier (Blaster) • Soldier (Shield) • Zombies|
|Heavy:||Arachnotron • Cacodemon • Carcass • Cyber-mancubus • Dread knight • Hell knight • Mancubus • Pain elemental • Pinky • Prowler • Revenant • Spectre • Whiplash|
|Super Heavy:||Arch-vile • Baron of Hell • Doom hunter • Marauder • Tyrant|
|Ambient:||Buff totem • Cueball • Tentacle|
|Bosses:||Gladiator • Icon of Sin • Khan Maykr|
|Mechanics:||Empowered demon • Gore nest • Kalibas|
|Expansion - The Ancient Gods, Part One||Expansion - The Ancient Gods, Part Two|
|Fodder:||Screecher • Stone imp • Riot soldier|
|Heavy:||Blood Maykr • Whiplash spectre||Cursed prowler|
|Super Heavy:||Armored baron|
|Ambient:||Spirit • Turret||Demonic trooper|
|Bosses:||Samur Maykr • Trial of Maligog||The Dark Lord|