C3M2: Eisenherz (Wolfenstein: Blade of Agony)
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Wolfenstein: Blade of Agony maps |
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The Staff of Kings |
Shadows of the Reich |
The Final Confrontation
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Commander Keen bonus |
This level occupies the map slot C3M2. For other maps with a non-standard slot, see Category:Non-standard map slots.
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C3M2: Eisenherz is the third map in episode The Final Confrontation of Wolfenstein: Blade of Agony. It was designed by Daniel Gimmer (Tormentor667) and uses the music track "". The par time defined in MAPINFO is 41:49.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- On the way to the cyan key in Kommando Zentrale, in the main halls, push a wall to the west to get coins and a golden crown. (sector 3324)
- Head north from where the tank is and go to the destroyed building to find lots of coins. (sector 1270)
- Head all the way to the southeasternmost camp and get the large treasure chest. (thing 8820)
- At the east side of the map, go to the destroyed building in the middle. Find the steps in the center of the building and climb them, jumping up as you go. Get the treasure chest to get this building. (thing 8805)
- Head northwest from the building where Secret #4 is, then at the bridge, go under it to get a small treasure chest and coins. (thing 8816)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 28, 2024.
Statistics[edit]
Map data[edit]
Things | 9043 |
Vertices | 15384 |
Linedefs | 19687 |
Sidedefs | 38075 |
Sectors | 5238 |
Things[edit]
This level contains the following numbers of things per skill level:
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