CASTLE.WAD
From DoomWiki.org
| CASTLE.WAD | |
|---|---|
| Author | Eric Wescott |
| Port | Vanilla Doom |
| IWAD | Doom |
| Year | 1994 |
| Link | Doomworld/idgames |
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
CASTLE.WAD is a single-level PWAD for Doom, designed by Eric Wescott and released in August 1994. The level is designed around a small marble fortress.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 2:16.23 | Michael Novikov | 2003-03-14 | castle_mn.zip | |
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on June 2, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing north. (thing 1)
- facing south. (thing 2)
- facing east. (thing 5)
- facing west. (thing 7)
- facing south. (thing 132)
- facing north. (thing 133)
- facing north. (thing 134)
- facing south. (thing 135)
- facing south. (thing 136)
- facing east. (thing 137)
- facing north. (thing 138)
- facing south. (thing 139)
Statistics[edit]
Map data[edit]
| Things | 158 |
| Vertices | 288* |
| Linedefs | 399 |
| Sidedefs | 602 |
| Sectors | 118 |
* The vertex count without the effect of node building is 274.
Things[edit]
This level contains the following numbers of things per skill level:
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