CASTLE OF DEATH

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CASTLE OF DEATH
One of the starting areasOne of the starting areas
Author Kent the Hacker
Port Vanilla Doom
IWAD Doom II
Year 1995
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

CASTLE OF DEATH is a single-level PWAD for Doom II, designed by Kent the Hacker and released in August 1995. Although designed specifically for deathmatch mode, the map also contains a considerable number of enemies and an exit in single-player. It uses the music track "".

Walkthrough[edit]

Map of CASTLE OF DEATH
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 22, 2022.

Deathmatch[edit]

Map of CASTLE OF DEATH, with spawn points

Player spawns[edit]

This level contains four spawn points:

  1. facing north-west. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing south-west. (thing 7)

Statistics[edit]

Map data[edit]

Things 200
Vertices 660*
Linedefs 566
Sidedefs 941
Sectors 122
* The vertex count without the effect of node building is 446.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]