CASTLE OF DEATH
From DoomWiki.org
CASTLE OF DEATH | |
---|---|
One of the starting areas | |
Author | Kent the Hacker |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 1995 |
Link | Doomworld/idgames |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
CASTLE OF DEATH is a single-level PWAD for Doom II, designed by Kent the Hacker and released in August 1995. Although designed specifically for deathmatch mode, the map also contains a considerable number of enemies and an exit in single-player. It uses the music track "".
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on June 22, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north-west. (thing 4)
- facing north. (thing 5)
- facing north. (thing 6)
- facing south-west. (thing 7)
Statistics[edit]
Map data[edit]
Things | 200 |
Vertices | 660* |
Linedefs | 566 |
Sidedefs | 941 |
Sectors | 122 |
Things[edit]
This level contains the following numbers of things per skill level:
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