CH Retro

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CH Retro
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Author Christian Hansen
Port Vanilla Doom
IWAD Doom
Year 2001
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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CH Retro is a single-level PWAD for Doom that came out in June 2001. It was designed by Christian Hansen and an updated version was later included in CH Retro Episode as E1M6: Primary Base.

Walkthrough[edit]

Map of CH Retro
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Exit the starting room and take the north set of steps down. Head into the room to the north, shoot the barrels, and shoot the wall behind them to find a switch. (sector 33)
  2. In the central room with the green armor, press on the northeast wall that has silver on it to find a backpack, armor bonuses, and a stimpack. (sector 189)
  3. In a room at the northwest side, there is a megaarmor on top of a metal pillar. To get it, head northeast from the pillar and press on the north terminal to lower the pillar. (sector 216)
  4. In the large courtyard on the left side of the map, take the south door. In this room, shoot the barrels, then step in the southeast corner to lower the southwest corner. Drop in to get a chainsaw, a green armor, an armor bonus, and a stimpack. (sector 243)
  5. After flipping the switch where Secret #1 is, leave the room and open the nearby door. Quickly run to the northwest corner here, flip the switch, and take the lift up to get armor bonuses and a soul sphere. (sector 291)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 405
Vertices 1648*
Linedefs 1818
Sidedefs 2514
Sectors 363
* The vertex count without the effect of node building is 1445.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]