CROSS.WAD
From DoomWiki.org
CROSS.WAD | |
---|---|
The opening screen from the southern deathmatch spawn position. | |
Author | Alistair Brown |
Port | Vanilla Doom |
IWAD | Doom |
Year | 1994 |
Link | Doomworld/idgames |
CROSS.WAD is a single-level deathmatch PWAD designed by Alistair Brown. It is notable for being one of the first Doom mods ever created, having been created programmatically with code written in C++; it was originally released March 11, 1994.
This level should not be confused with CROSS.WAD by Kuranes, a much larger deathmatch map from 1997, or Terry Henning's CROSS.WAD (May 1994), a fairly conventional solo map with several hundred monsters. The latter saw a bug fix release, renamed to CROSST.WAD for this reason, and Alistair Brown's level was later distributed as CROSSA.ZIP.
Contents
Analysis[edit]
Map layout[edit]
Strictly speaking, this level can be completed in solo mode, but since it includes no monsters and only one room with the exit switch clearly visible, there is not a great deal to say about it. Co-op start points are absent.
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 0)
- facing south. (thing 1)
- facing north. (thing 2)
- facing west. (thing 3)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 9 |
Vertices | 20* |
Linedefs | 24 |
Sidedefs | 28 |
Sectors | 5 |
Things[edit]
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Chainsaw | 1 | ||
Shotgun | 1 | ||
Chaingun | 1 | ||
Plasma gun | 1 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 4 |
Technical information[edit]
According to the author, the BSP calculations required to construct this map aided the development of DEU's final node builder.
Inspiration and development[edit]
When Origwad was announced on alt.games.doom, Alistair Brown replied that he also had created a PWAD by hand, which consisted of a small square room with a cyberdemon on a central square platform. This level had been used when reverse-engineering the BSP structure but was never released. CROSS.WAD was a slightly more complex level but allowed the theories derived from the simple level to be tested and proved. After CROSS.WAD was released, Alistair followed up with a lengthy technical explanation of the design process, which is included in the idgames package as MAKE-LVL.TXT.
Trivia[edit]
External links[edit]
- CROSS.WAD at Doomworld/idgames
- CROSS.WAD (Kuranes) at Doomworld/idgames
- CROSST.WAD (Terry Henning) at Doomworld/idgames
- CROSS.WAD (Terry Henning) & CROSST.WAD (Terry Henning) at the Doom Speed Demo Archive
- "First *TOTALLY* original PWAD on wuarchive", thread at alt.games.doom
- "So you want to make a new level?", thread at alt.games.doom