Call of Dooty

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Call of Dooty
Title screen
Author Matthew Christian
Ports ZDoom, GZDoom
IWAD Doom
Year 2011
Link ZDoom forum thread
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Call of Dooty is a single-level PWAD for Doom using the ZDoom/GZDoom source ports. It was designed by Matthew Christian (Chubzdoomer) and came out in November 2011.

Call of Dooty is a remake of the classic E1M1: Hangar level, parodying contemporary first-person shooters with their features like linear level design, disrupting cutscenes, and regenerating health.

Walkthrough[edit]

Map of Call of Dooty
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 78
Vertices 512*
Linedefs 497
Sidedefs 711
Sectors 85
* The vertex count without the effect of node building is 412.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]