Call of Dooty


Call of Dooty
Title screen
Author Matthew Christian
Ports ZDoom, GZDoom
Year 2011
Link ZDoom forums thread
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Call of Dooty is a single-level PWAD for Doom using the ZDoom/GZDoom source ports. It was designed by Matthew Christian (Chubzdoomer) and came out in November 2011.

Call of Dooty is a remake of the classic E1M1: Hangar level, parodying contemporary first-person shooters with their features like linear level design, disrupting cutscenes, and regenerating health.


Map of Call of Dooty
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain any secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 30, 2021.


Map data[edit]

Things 78
Vertices 512*
Linedefs 497
Sidedefs 711
Sectors 85
* The vertex count without the effect of node building is 412.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]