Capone's Pit


Capone's Pit
The starting areaThe starting area
Author Capone
Port Vanilla Doom
Year 1996
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

Capone's Pit is a single-level PWAD for Doom II. It was designed by Capone and released in 1996.


Map of Capone's Pit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


You start the map in a small room, go out of there and continue ahead by the bridge over the acid river. Go to the back and pick up the chaingun, then fall down on the left side and enter the rock room. There you will find the blue key, and following the tight corridor where the zombiemen are, you will find the red key.

Go back to the acid river and go to the teleporter on the opposite side. Go through the blue door and you will enter the storehouse. Go ahead, up the lift and pick up the megaarmor, then head down the wooden stairs to the yellow key area, guarded by two revenants. Once you have it, go back and follow the path forward and you will find the exit easily.

Other points of interest[edit]


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:15.09 Memfis 2012-08-24
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 6, 2021.


Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 8)
  2. facing east. (thing 76)
  3. facing east. (thing 77)
  4. facing east. (thing 78)
  5. facing east. (thing 79)


Map data[edit]

Things 128
Vertices 414*
Linedefs 419
Sidedefs 634
Sectors 76
* The vertex count without the effect of node building is 365.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]