Casmania

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Casmania
The starting areaThe starting area
Author Vincent Lozupone
Port Vanilla Doom
IWAD Doom II
Year 1996
Link Doomworld/idgames
This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Casmania is a single-level PWAD for Doom II, designed by Vincent Lozupone and created January 1996, but uploaded to the /idgames archive in January 1997. It is a rather large level that takes the players across subterranean areas and a tower complex, similar to a city map.

Walkthrough[edit]

Map of Casmania
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. (sector 895)
  2. (sector 928)

Bugs[edit]

The two secret sectors in this level are sectors that cannot be accessed. This is due to the entire level having no sidedefs or linedefs referencing the two sectors.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on June 13, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 457)
  2. facing east. (thing 458)
  3. facing east. (thing 459)
  4. facing east. (thing 460)

Statistics[edit]

Map data[edit]

Things 461
Vertices 2108*
Linedefs 1626
Sidedefs 3231
Sectors 1863
* The vertex count without the effect of node building is 1557.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]