|The starting area|
This level occupies the map slot MAP32. For other maps which occupy this slot, see Category:MAP32.
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Casmania is a single-level PWAD for Doom II, designed by Vincent Lozupone and created January 1996, but uploaded to the /idgames archive in January 1997. It is a rather large level that takes the players across subterranean areas and a tower complex, similar to a city map.
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Deathmatch
- 5 Statistics
- 6 Technical information
- 7 Inspiration and development
- 8 Trivia
- 9 See also
- 10 Sources
- 11 External links
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Other points of interest
- Unobtainable, see below. (sector 895)
- Unobtainable, see below. (sector 928)
The two secret sectors in this level are sectors that cannot be accessed. This is due to the entire level having no sidedefs or linedefs referencing the two sectors.
Areas / screenshots
Routes and tricks
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on June 13, 2022.
This level contains four spawn points:
- facing north. (thing 457)
- facing east. (thing 458)
- facing east. (thing 459)
- facing east. (thing 460)
This level contains the following numbers of things per skill level: