Castle of Dragon

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Castle of Dragon
The starting areaThe starting area
Author Aldo Galimberti
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Castle of Dragon is a single-level PWAD for Doom, designed by Aldo Galimberti (Sidewinder) and released in October 1994. The level is themed around a square castle made of green marble.

Walkthrough[edit]

Map of Castle of Dragon
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the red door and the door in front of you. Head right and then northeast to the steps. Use the skull switch here, leave the room the way you came, then take the southeast path. To the east you will find a medikit (two on Ultra-Violence or higher), a megaarmor, a box of shotgun shells, a backpack, a berserk pack, a box of ammo, and a chaingun (the box of ammo and chaingun are only on Ultra-Violence or higher as well). (sector 138)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:59.54 Napsalm 2023-05-17 dd1m15954.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on May 27, 2023.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing west. (thing 11)
  2. facing south. (thing 12)
  3. facing south-east. (thing 13)
  4. facing south. (thing 14)
  5. facing south. (thing 15)
  6. facing south. (thing 16)
  7. facing south-west. (thing 17)

Statistics[edit]

Map data[edit]

Things 194
Vertices 516*
Linedefs 604
Sidedefs 773
Sectors 140
* The vertex count without the effect of node building is 455.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]