Castle to Hell

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Castle to Hell
The starting areaThe starting area
Author Richard Dignall
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Castle to Hell is a single-level PWAD for Doom, designed by Richard Dignall and released in November 1994.

Walkthrough[edit]

Map of Castle to Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Open the first two doors and open the wall directly to the north to find armor bonuses, a green armor, shotgun shells, a box of shotgun shells, and a medikit. (sector 9)
  2. In the same big room, open the west door, then open the southwest wall with slime to find a hidden hall. You can head up to get an armor bonus, a chaingun, and a box of ammo, or south to get a box of ammo, shotgun shells, a stimpack, and a medikit. (sector 85)
  3. Get the blue key, then return to the room to the north to get a BFG9000 and an energy cell pack. (sector 177)
  4. After entering Secret #3, go back to where the blue key was and use the switch. Return to the north room and head into the southwest alcove. Go on the south floor and it will rise, leading to armor bonuses and a soul sphere. (sector 178)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:54.91 Revved 2018-05-12 hellcast-354.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on May 5, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 296)
  2. facing west. (thing 297)
  3. facing west. (thing 298)
  4. facing west. (thing 299)

Statistics[edit]

Map data[edit]

Things 311
Vertices 896*
Linedefs 967
Sidedefs 1295
Sectors 209
* The vertex count without the effect of node building is 740.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]