Catacomb 3D
From DoomWiki.org
Catacomb 3D (also known as Catacomb 3-D: A New Dimension, Catacomb 3-D: The Descent, and Catacombs 3) is a first-person shooter created by id Software and published by Softdisk in November 1991. The game has a dark fantasy setting, akin to Heretic and Hexen. The player takes control of the high wizard Petton Everhail, descending into the catacombs of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar.
id Software introduced several new concepts in Catacomb 3D, such as rendering walls with texture-mapping and showing the player's hand in the 3D view. Such concepts were further improved and extended in Wolfenstein 3D and Doom.[1]
Contents
Development[edit]
The origin of Catacomb 3D is Catacomb by John Carmack for DOS and Apple II. This was a 2D game utilizing a third-person view from above, released in 1989-1990. It was followed up with Catacomb II, which used the same game engine with new levels. The first release of Catacomb 3D was called Catacomb 3-D: A New Dimension, but it was later re-released as Catacomb 3-D: The Descent, as well as Catacombs 3 for a re-release as commercially packaged software (the earlier versions had been released by other means such as disk magazines and downloads). The game creators were John Carmack, John Romero, Jason Blochowiak (programmers), Tom Hall (creative director), Adrian Carmack (artist), and Robert Prince (musician). A trilogy of sequels called the Catacomb Adventure Series was produced by Softdisk with a team replacing the id staffers at Gamer's Edge; this included programmer Mike Maynard who would later work on Doom 3, Doom (2016), and Doom Eternal.[2]
Similarities with Doom engine games[edit]
- The player's health can be restored by collecting small blue potions, which resemble the health bonus in Doom.
- The player's health is indicated by a face which deteriorates in condition as damage is taken, and is restored with healing.
- The player has to collect red, yellow, blue and green keys to open doors with a matching color.
- Level 9, Access Floor, connects in a nonlinear fashion to several other levels, similar to the hub maps in Hexen.
- Level 14 is named The Warrens, while E3M9 of Doom is named Warrens.
- Level 19, Halls of Blood, is set in a hellish environment with demons.
- Uses the same pseudorandom number generator as found in the Doom source code.
- Uses fake contrast to help accentuate the angles in the level's geometry. The game does this by using texture themes with matching lighter and darker versions of textures that can be assigned to the different faces of each cell. In Doom this effect is accomplished by applying a darker light level to walls oriented parallel to the east-west axis, while a brighter light level is applied to walls parallel to the north-south axis.
Source code release[edit]
Catacomb 3D was developed by id Software as part of an agreement with Softdisk. Consequently, the publishing rights were initially owned by Softdisk. Eventually these rights were bought by a small company called Flat Rock Software. In 2013, Flat Rock Software introduced the Catacombs Pack: a bundle of six Catacomb games that are sold electronically through GOG. In June 2014, source port developer Braden Obrzut (Blzut3) convinced the owner of Flat Rock Software to open-source the Catacomb games under the GPL2 license.[3][4] This enabled the creation of source ports for Catacomb 3D.[5]
ReflectionHLE[edit]
Support for Catacomb 3D was added to the ReflectionHLE source port in November 2014, as of version 0.9.6. ReflectionHLE was initially developed by NY00123 as a source port of Keen Dreams for Windows and Linux. The file formats used in Keen Dreams are similar to those used in the Catacomb games, which prompted NY00123 to add support for Catacomb 3D and the Catacomb Adventure Series. Since 2020 also Wolfenstein 3D and Spear of Destiny are supported. ReflectionHLE is inspired by Chocolate Doom and shares the same philosophy of preserving the look, feel, and bugs of the vanilla DOS experience. It originally started with the short-lived name of "Chocolate Keen Dreams", and had been known as "Reflection Keen" for close to 7 years.[6]
CatacombGL[edit]
Support for Catacomb 3D was added to the CatacombGL source port in January 2020, as of version 0.4.0. CatacombGL is developed by Arno Ansems as a source port of Catacomb 3D and the Catacomb Adventure Series for Windows and, as of version 0.5.4, for Linux. Its main feature is the use of hardware accelerated 3D rendering via OpenGL, with support for widescreen resolutions, a customizable field of view and an uncapped framerate.[7]
Trivia[edit]
- The identities of Nemesis and Grelminar switch between releases, with John Romero declaring that Grelminar is the lich,[8] but the later sequels depicting Nemesis as such. Grelminar also appears in the backstory of John Carmack's Dark Designs trilogy as an expert in crossplanar magic.[9]
- The first entry in the Catacomb Adventure Series trilogy, Catacomb Abyss, has been recreated as a GZDoom total conversion.
- A version of that game was also created for the Apple IIGS by Rebecca Heineman but it was never officially released.[10]
- The level MAP06: Catacomb Abyss from Return of the Triad is also presumably named in homage.
- On July 1, 2024 a collector's edition big box was announced by Romero Games.[11]
- Although stated to be inspired by Wolfenstein 3D, the 1993 Spanish developed Freaks! greatly resembles the Catacomb series aesthetically and ludologically,[12] with a similar combination of dark fantasy, mythological and science fiction themes. Originally released for MS-DOS with no free turning, a source port with more modern controls was released by the original developer for Windows and Linux in 2002.[13]
Sources[edit]
- This article incorporates text from the open-content Wikipedia online encyclopedia article Catacomb 3-D.
References[edit]
- ↑ Cobbett, Richard (31 October 2021). "Unearthing a shareware disc from 1995." PC Gamer. Retrieved 8 September 2024.
- ↑ Siegler, Joe (27 March 2006). "The Apogee Legacy 12# – Mike Maynard." 3D Realms News. Retrieved 8 September 2024.
- ↑ Braden Obrzut (Blzut3) (11 July 2014). "Porting from DOS: Catacomb 2." Blzut3's Weblog. Retrieved 3 January 2021.
- ↑ Larabel, Michael (6 June 2014). "id Software's Softdisk Open-Sources Some Really Old Games." Phoronix. Retrieved 8 September 2024.
- ↑ (12 September 2016). "Catacomb 3D series and Keen Dreams - DOS based games coming over to the Amiga." Indie Retro News. Retrieved 8 September 2024.
- ↑ "Ancient history: Catacomb 3D goes OpenGL." Realm 667 (archived 🏛). Retrieved 8 September 2024.
- ↑ Dawe, Liam (4 January 2023). "Classic 1990s series Catacomb lives on with the CatacombGL source port." GamingOnLinux. Retrieved 8 September 2024.
- ↑ Romero, John (28 August 2017). "The Legend of Grelminar and Nemesis." Rome.ro (archived 🗺). Retrieved 3 July 2024.
- ↑ Bolingbroke, Chester N. (17 January 2014). "Game 133: Dark Designs I: Grelminar's Staff (1990)." The CRPG Addict. Retrieved 27 July 2024.
- ↑ Vignau, Antoine (7 January 2015). "Softdisk publishing's The catacomb abyss 3D for the Apple IIgs." YouTube. Retrieved 11 July 2024.
- ↑ Yarwood, Jack (3 July 2024). "The FPS That Paved The Way For Wolfenstein 3D & Doom Is Getting A New Big Box Release." Time Extension. Retrieved 3 July 2024.
- ↑ Wilson, Hamish (3 September 2024). "Building a Retro Linux Gaming Computer Part 43: Demons and Angels." GamingOnLinux. Retrieved 8 September 2024.
- ↑ (18 March 2021). "Game 47: Freaks." Almost a Famine. Retrieved 27 July 2024.
External links[edit]
- Official Website
- Catacomb 3D source code
- ReflectionHLE homepage, at GitHub
- ReflectionHLE Doomworld forums thread
- CatacombGL homepage, at GitHub
- CatacombGL wiki entry, at the Catacomb Wiki
- CatacombGL Doomworld forums thread
- Download Catacomb Abyss shareware at Gamers.org