Category:Errors and bugs
From DoomWiki.org
Subcategories
This category has the following 7 subcategories, out of 7 total.
C
D
E
H
S
Pages in category "Errors and bugs"
The following 141 pages are in this category, out of 141 total.
A
B
- Bad seg angle
- Baron attacks a monster behind him
- Barrel explosions which do no damage
- Barrel suicide
- Blast damage has unlimited vertical range
- Blind spots in Doom reject tables
- Blockmap overflow
- Boss level ending not triggered if every player is dead
- Broadcast packet meltdown
- Bullet puffs do not appear in outdoor areas
C
D
F
H
I
L
M
- Mancubus fireball clipping
- Manual doors on 1S lines cause an illegal operation
- Map size limit (blocks)
- Medusa effect
- Menu error with high mouse sensitivity
- Moiré error
- Monsters attacking across tall ledges
- Monsters fleeing
- Monsters may target players without ever seeing or hearing them
- Monsters open locked doors
- Monsters stuck in doortracks, walls or hanging off lifts
- Moving platform heights not preserved in saved games
- Moving platforms limit
N
P
- Par times hidden in Final Doom after idclev or reload
- Pause bug in menus with scroll bars
- Picked up a medikit that you REALLY need!
- Player corpses walking
- Player face grins after restoring save file
- Player stuck on ledge after restoring savefile
- Projectiles explode on impact with "sky"
- Projectiles triggering linedefs
- PS/2 mouse bug
- PWAD size limit
R
S
- Save game buffer overflow
- Screen melt effect during Doom II cast sequence
- Sector type 17 is disabled after loading a saved game
- Shotgun sprite wraps vertically in Final Doom
- Silent BFG
- Single-use line actions can fail
- Sky never changes in Doom II
- Sleeping shotgun guy in MAP02 (Doom II)
- Slime trail
- Some Doom II-specific projectiles triggering linedefs
- Some game options not preserved in saved games
- Sound cutoffs
- Sound effects behave differently on level 8
- Sounds changing pitch on slow computers
- Spawn cubes miss east and west targets
- Spawn spots not preserved in saved games
- Spechits overflow
- Spider paralysis
- Sprites flickering across ledges or lifts
- Sprites improperly clipped
- Stairs create unknown sector types
- Stairs that can be ascended, but not descended
- Starting on a vertex between visplanes causes illegal memory access
- Status bar face hysteresis
- Strife dead ends
- Strife sequence breaks
T
V
W
Media in category "Errors and bugs"
The following 33 files are in this category, out of 33 total.