The starting areaThe starting area
Author Doug Dziedzic
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.
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Caverns is a single-level PWAD for Doom that was released in 1994. It was designed by Doug Dziedzic (Knightmare).

This map appears on Maximum Doom as CAVERNS2.WAD.


Map of Caverns
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. From the south-western room near the exit, take the staircase that leads north-east. The path continues to a door to a room with several items and a candelabra in the north-west. The walls to the north and south of this candelabra are secret doors both leading to a room with a demon, some ammo, a medikit, an invulnerability (not on hard skill), and a radiation shielding suit. There is fake wall to the south-west leading to four stimpacks (multiplayer only) and a chainsaw. Both the room itself and the two doors count as separate secrets. (sector 124)
  2. See #1. (sector 125)
  3. See #1. (sector 126)
  4. One of the niches to the east en route to the door at the end of the path mentioned above is a secret door leading to an area with 0-3 cacodemons, a baron of Hell, two boxes of rockets, and a rocket launcher. (sector 120)
  5. The room south of the BFG9000 room has a secret door to the south-east (at the end of the lava trench) leading to a room with a demon, four lost souls (not on easy skill), a plasma rifle, and a berserk. On multiplayer there are also three energy cells. (sector 11)
  6. In the BFG9000 room, head towards the north-west past the partial invisibility. There is a secret door to the north (in easy and medium skills there is a dead player marking it) leading to four stimpacks (not on hard skill), an invulnerability (not on hard skill), a berserk, and a door to a teleporter which takes you to the switch which raises the stairs to the exit. (sector 215)


The switch which raises the stairs to the exit can be pressed through the fence, making a large part of the level redundant.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:19.51 Veinen 2021-09-22
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.


Player spawns[edit]

This level contains six spawn points:

  1. facing south-east. (thing 246)
  2. facing north-west. (thing 248)
  3. facing south. (thing 262)
  4. facing east. (thing 263)
  5. facing west. (thing 291)
  6. facing south. (thing 330)


Map data[edit]

Things 424
Vertices 2685*
Linedefs 2493
Sidedefs 3788
Sectors 256
* The vertex count without the effect of node building is 2229.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]