Caverns

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Caverns
The starting areaThe starting area
Author Doug Dziedzic
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Caverns is a single-level PWAD for Doom that was released in 1994. It was designed by Doug Dziedzic (Knightmare).

This map appears on Maximum Doom as CAVERNS2.WAD.

Walkthrough[edit]

Map of Caverns
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the south-western room near the exit, take the staircase that leads north-east. The path continues to a door to a room with several items and a candelabra in the north-west. The walls to the north and south of this candelabra are secret doors both leading to a room with a demon, some ammo, a medikit, an invulnerability (not on hard skill), and a radiation shielding suit. There is fake wall to the south-west leading to four stimpacks (multiplayer only) and a chainsaw. Both the room itself and the two doors count as separate secrets. (sector 124)
  2. See #1. (sector 125)
  3. See #1. (sector 126)
  4. One of the niches to the east en route to the door at the end of the path mentioned above is a secret door leading to an area with 0-3 cacodemons, a baron of Hell, two boxes of rockets, and a rocket launcher. (sector 120)
  5. The room south of the BFG9000 room has a secret door to the south-east (at the end of the lava trench) leading to a room with a demon, four lost souls (not on easy skill), a plasma rifle, and a berserk. On multiplayer there are also three energy cells. (sector 11)
  6. In the BFG9000 room, head towards the north-west past the partial invisibility. There is a secret door to the north (in easy and medium skills there is a dead player marking it) leading to four stimpacks (not on hard skill), an invulnerability (not on hard skill), a berserk, and a door to a teleporter which takes you to the switch which raises the stairs to the exit. (sector 215)

Bugs[edit]

The switch which raises the stairs to the exit can be pressed through the fence, making a large part of the level redundant.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 4:19.51 Veinen 2021-09-22 caverns-419.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south-east. (thing 246)
  2. facing north-west. (thing 248)
  3. facing south. (thing 262)
  4. facing east. (thing 263)
  5. facing west. (thing 291)
  6. facing south. (thing 330)

Statistics[edit]

Map data[edit]

Things 424
Vertices 2685*
Linedefs 2493
Sidedefs 3788
Sectors 256
* The vertex count without the effect of node building is 2229.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]