Celestial Site
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Celestial Site | |
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Author | D.Scratch |
Port | GZDoom |
IWAD | Doom II |
Year | 2015 |
Link | Doomworld/idgames |
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Celestial Site is a single-level PWAD for Doom II and GZDoom. It was designed in 2015 by D.Scratch (a.k.a. DooMSkeR Scratch) and uses the music tracks "Europa Mining Colony" from Descent, "Mist Ache" from Rise of the Triad and "Fate of the Damned" from Blood's CD Soundtrack. It was created for the Doomjà-Vu contest in which it came in sixth and last, and was subsequently updated for its release to the /idgames archive.
Contents
Custom content[edit]
Monsters[edit]
Agaures: A gray, spiky version of the imp that has several attacks. It can attack with a melee attack. Its attack at long ranges is with red fireballs, where it will shoot one fireball, or it will shoot two in a spread, one, two in a spread, and three in a spread. Its final attack, used at medium to close range, is to blast smoke at the player, which can accumulate damage very quickly, making it the deadliest attack. Has 200 hit points.
Vampire: A gray version of the dark bishop, with two attacks. One is to launch a stream of red magic in your direction, which will be in a straight line. The other is a spread of bat projectiles. Has 500 hit points.
Cybruiser: A mechanical version of the baron of Hell with two attacks. It can shoot red rockets, shooting three at a time like the cyberdemon. It also has a melee attack when the player gets up close. Has 1900 hit points.
Pyro demon: A larger, charcoal-colored version of the baron of Hell with fire attacks. Fire will come from its feet as it walks. It can shoot waves of fireballs from its hands, either individually or at the same time. It can also erupt flames and warp away from the player, with flames emerging from its former position. It can also shower meteors towards the player if it uses both its hands. Has 7000 hit points.
Objects[edit]
Three tech barrels exist, in tan, gray, and green colors. Blowing them up creates a plasma burst with splash damage. All three barrels have 20 hit points.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the big room past the start, open the northeast door, then open the north wall. Take the teleporter to a room with ammo and a medikit. (sector 419)
- Take the south door in the big room and head behind the wall to the west. Open the west wall there to get a medikit. (sector 637)
- Head east of Secret #2 to get to three crates. Head to the right of them, then look at the last crate from the northeast side to find a switch. Shoot it to lower the leftmost crate which contains a green armor. (sector 695)
- In the southwest room with all the flasks on shelves, head to the southwest desk and flip the switch on the south side to teleport to a medikit, shotgun shells, and a super shotgun. (sector 1022)
- At the red switch at the west end of the map, run towards the switch so you are on it, then go northeast of it to get this secret. (sector 1257)
- After using the switch in the center of the map, you will see two doors lower, one of which has a rocket launcher. This one is at the west side of the map, south of the red key switch, behind some terminals. (sector 1444)
- South of the central room with large monitors and terminals, open the south wall to get health bonuses and a backpack. (sector 1579)
- There is a switch high on the wall near Secret #7. To get this secret, enter the room east of Secret #7 and go to the door at the north wall. Face the switch and shoot it, then quickly run north through the door before it closes to get ammo. (sector 1690)
- After opening the door south of Secret #8, head east into the hall that had the trap, then go to the north and south closets and use the switches tucked in the northwest and southwest corners of them. Head through the door that was open below Secret #8 and take the west door. Head straight west to get a plasma gun. (sector 2519)
Bugs[edit]
An imp (Thing 1472) atop the south-east stairs has no flags set for any of the three difficulty classes, so it does not actually appear in the level. It is at the same spot as a harder monster on skills 3-5, so probably was intended to appear on skills 1-2. Also, two energy cells (1107 and 1108), a dead player (1096) and over a dozen other decorations have no skill flags either.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on December 6, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains thirteen spawn points:
- facing south. (thing 1767)
- facing south-west. (thing 1768)
- facing north. (thing 1769)
- facing east. (thing 1770)
- facing west. (thing 1771)
- facing west. (thing 1772)
- facing south-west. (thing 1773)
- facing south-east. (thing 1774)
- facing north-east. (thing 1775)
- facing north-east. (thing 1776)
- facing north-west. (thing 1777)
- facing west. (thing 1778)
- facing south-west. (thing 1779)
Statistics[edit]
Map data[edit]
Things | 1780 |
Vertices | 18401* |
Linedefs | 18529 |
Sidedefs | 32573 |
Sectors | 4154 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
As the map was created for the "Doomjà-Vu" contest organized by Daniel Gimmer (Tormentor667), it is therefore based on the layout of E1M7: Computer Station.