The player being ganged up on by a group of centaurs.
Centaurs are enemies in Hexen. They are tan-skinned beings with humanoid torsos and hound-like bodies, outfitted with scant armor, large serrated swords and round shields with a skull motif. Centaurs possess 200 hit points each. According to the manual:
"Named after a mythical being, these monsters bear none of the pleasant traits attributed to them in legends: vicious, brutal and extremely hard to kill. Centaurs serve in the front ranks of many of the Serpent Riders' armies. They are capable of deflecting missiles with their shields, so use caution when attacking them."
― Hexen instruction manual
Combat characteristics[edit]
At melee range, the centaur will attack relentlessly with its sword until injured. After a centaur enters its pain state, it will raise its shield for a little while. In this defensive state, all projectiles except those with ripping capability are deflected, possibly back at the player, and the centaur is invulnerable to most attacks regardless of the direction the attack originates from. Mage and Cleric fléchette attacks can penetrate the shield to cause damage. The Cleric's poison clouds are particularly effective; while in the cloud centaurs take continual damage, usually keeping them stunlocked until the gas disperses or they die. Centaurs also receive increased damage from the Arc of Death although the lightning cannot pierce their shields.
Like ettins, centaurs will gib when killed by high-damaging attacks or any of the classes' fourth weapons.
Centaur data
|
Thing type |
107 (decimal), 6B (hex)
|
Enum |
MT_CENTAUR (283) - regular MT_CENTAUR_MASH (394) - mash
|
Appears in |
Hexen demo Hexen/DDC expansion
|
Hit points |
200
|
Speed |
13 map units per frame (113.8 map units per second)
|
Radius |
20
|
Height |
64
|
Mass |
120
|
Reaction time |
8 tics
|
Pain chance |
135 (52.73%)
|
Pain time |
6 tics
|
Flags |
4194310 (decimal) - regular 00400006 (hex) - regular 4849670 (decimal) - mash 004A0006 (hex) - mash
|
Flags list |
1: Obstacle - both 2: Shootable - both 17: Alternate shadow - mash 19: Puffs vs. blood - mash 22: Affects kill % - both
|
Flags2 |
12849184 (decimal) - regular 00C41020 (hex) - regular 12587048 (decimal) - mash 00C01028 (hex) - mash
|
Flags2 list |
3: Projectile pass thru ghost - mash 5: Feet can be clipped - both 12: Pass over/under mobj - both 18: Can stomp (Telefrag) - regular 22: Can push walls - both 23: Activates monster cross line - both
|
Spawns |
MT_CENTAUR_SHIELD (shield) MT_CENTAUR_SWORD (sword)
|
|
State |
Frames
|
Idling |
2 [AB]
|
Chasing |
4 [ABCD]
|
Attacking (melee) |
3 [HIJ]
|
Hurting |
2 [GG]
|
Defending |
4 [EEEE]
|
Dying |
10 [KLMNOPQRST]
|
Gibbing |
11 [ABCDEFGHIJK]
|
Frozen |
2 [UU]
|
ACS
|
Name |
T_CENTAUR
|
Number |
1
|
ACS (mash)
|
Name |
T_CENTAUR_MASH
|
Number |
103
|
|
|
Dropped shield/sword when gibbed
|
Enum |
MT_CENTAUR_SHIELD (286) - shield MT_CENTAUR_SWORD (287) - sword
|
Velocity |
0
|
Radius |
20
|
Height |
16
|
Sprite |
CTDP
|
Frames |
6 [ABCDEF] (in flight) - shield 4 [GHIJ] (impact) - shield 7 [KLMNOPQ] (in flight) - sword 3 [RST] (impact) - sword
|
Sound |
-
|
Flags |
1049600 (decimal) 00100400 (hex)
|
Flags list |
10: Drops off ledges 20: Sliding corpse
|
Flags2 |
128 (decimal) 00000080 (hex)
|
Flags2 list |
7: No teleport
|
|
Appearance statistics[edit]
In the IWADs the centaur is first encountered on these maps per skill level:
|
Cooperative
|
Game / Hub |
1-2 |
3 |
4-5
|
Hub 1: Seven Portals |
Hub 1: Seven Portals (map) |
Hub 1: Seven Portals (map) |
Hub 1: Seven Portals (map)
|
Hub 2: Shadow Wood |
Hub 2: Shadow Wood (map) |
Hub 2: Shadow Wood (map) |
Hub 2: Shadow Wood (map)
|
Hub 3: Heresiarch's Seminary |
Hub 3: Heresiarch's Seminary (map) |
Hub 3: Heresiarch's Seminary (map) |
Hub 3: Heresiarch's Seminary (map)
|
Hub 4: Castle of Grief |
Hub 4: Castle of Grief (map) |
Hub 4: Castle of Grief (map) |
Hub 4: Castle of Grief (map)
|
Hub 5: Necropolis |
Hub 5: Necropolis (map) |
Hub 5: Necropolis (map) |
Hub 5: Necropolis (map)
|
Expansion Hub 1: Blight |
Hub 1: Blight |
Hub 1: Blight |
Hub 1: Blight
|
Expansion Hub 2: Constable's Gate |
Hub 2: Constable's Gate |
Hub 2: Constable's Gate |
Hub 2: Constable's Gate
|
Expansion Hub 3: Nave |
Hub 3: Dark Watch |
Hub 3: Dark Watch |
Hub 3: Nave
|
Expansion Hub 4: Transit |
Hub 4: Castle of Pain |
Hub 4: Castle of Pain |
Hub 4: Castle of Pain
|
|
The IWADs contain the following numbers of centaurs per skill level:
|
Cooperative
|
Game / Hub |
1-2 |
3 |
4-5
|
Hub 1: Seven Portals |
34 |
36 |
36
|
Hub 2: Shadow Wood |
49 |
55 |
67
|
Hub 3: Heresiarch's Seminary |
45 |
53 |
59
|
Hub 4: Castle of Grief |
45 |
50 |
56
|
Hub 5: Necropolis |
80 |
112 |
126
|
Hexen |
253 |
306 |
344
|
Expansion Hub 1: Blight |
28 |
45 |
57
|
Expansion Hub 2: Constable's Gate |
11 |
19 |
23
|
Expansion Hub 3: Nave |
9 |
13 |
17
|
Expansion Hub 4: Transit |
4 |
4 |
4
|
Deathkings of the Dark Citadel |
52 |
81 |
101
|
|
See also[edit]
- Centaurs have a mash version that may be spawned by scripts.
- The slaughtaur is a variant of the centaur, considered a leader within their species, which has fifty more hit points and a powerful ranged attack. Centaurs and slaughtaurs will never infight, though centaurs can still take damage from the slaughtaur's fireballs.