Chaingun (Doom Eternal)
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The chaingun returns as a weapon in Doom Eternal, having been updated with a sleeker appearance similar to the pistol from its earlier incarnation. Similar to the previous game, it shares its ammunition with the heavy cannon.
The chaingun is found in the Super Gore Nest.
Tactical analysis[edit]
Unlike its previous incarnation, the chaingun no longer needs to spin up, allowing it to fire at full speed immediately upon use. While its range and accuracy are inferior to the heavy cannon, it compensates through the sheer firepower it can provide, especially against strong individual enemies and clusters of weaker enemies. Its new Energy Shield mod in particular is a valuable asset when fighting defensively.
Modifications[edit]
- Mobile Turret
- The chaingun deploys additional barrels, dramatically increasing its damage and fire rate. While extremely powerful, it consumes ammo at a prodigious rate, slows down the user while active, and will make the chaingun overheat if fired for prolonged periods of time, disabling the chaingun entirely until it can cool down.
- Energy Shield
- The chaingun projects an energy shield, blocking all attacks while it is active. Although it can only be deployed for a short time before it deactivates, it can block almost all attacks from all angles, though damaging floors will still deal damage through it, whether a part of the level, like the slime or lava found in Super Gore Nest, or created by enemies, such as the ground attack of the mancubus. The shield can be used as a melee weapon, especially in combination with the dash, and can be used to deal heavy damage to enemies.
Upgrades[edit]
Mobile Turret[edit]
- Rapid Deployment
- Transform speed increased by 50%.
- Cost: 3 weapon points
- Fast Gunner
- Increased movement speed while Mobile Turret is active.
- Cost: 6 weapon points
- Mastery - Ultimate Cooling
- Mobile Turret will no longer overheat.
- Mod is unlocked by killing 5 enemies in a single deployment 10 different times.
Energy Shield[edit]
- Fast Recovery
- Shield recharge time reduced by 37.5%.
- Cost: 3 weapon points
- Dash Smash
- While the shield is active, dashing into heavy demons will make them falter.
- Cost: 6 weapon points
- Mastery - Shield Launch
- Dealing sufficient damage with the chaingun while Energy Shield is active will launch the shield forward as a projectile when its duration expires. Monsters hit by the launched shield will falter.
- Mod is unlocked by dealing a total of 20,000 damage while the shield is active.
Lore[edit]
The M220 Chaingun is an 80-pound, six-barreled autocannon that fires 7.62x51mm AE rounds. It was originally conceived as a standard issue weapon for ARC mech-soldiers, whose exo-armor would be able to support a payload beyond that which normal infantry would be able to use. The custom-designed AE cartridge is built for the exclusive use of the M220's rail system, increasing the projectile velocity while avoiding overheating.
Weapons from Doom Eternal | |
---|---|
Primary weapons: | Ballista • BFG-9000 • Chaingun • Chainsaw • Combat shotgun • Crucible • Heavy cannon • Plasma rifle • Rocket launcher • Super shotgun • Unmaykr |
DLC - TAGP2: | Sentinel Hammer |
Side arms: | Doomblade • Equipment launcher • Flame belch • Frag grenade • Ice bomb |
Abilities: | Blood punch • Dash |
Unused: | Pistol |
Progression: | Weapon modification • Weapon upgrade |