Chase (WAD)


Chase (WAD)
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Author Eric Reuter
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Chase is a single-level PWAD for Doom that was released in 1994. It was designed by Eric C. Reuter, originally as a deathmatch level before growing into a single-player level.


Map of Chase
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain any secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:33.23 Michael Novikov 2003-06-13
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.


Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 14)
  2. facing west. (thing 15)
  3. facing south. (thing 16)
  4. facing north. (thing 17)
  5. facing west. (thing 18)
  6. facing north-east. (thing 405)


Map data[edit]

Things 607
Vertices 1322*
Linedefs 1581
Sidedefs 2181
Sectors 402
* The vertex count without the effect of node building is 1204.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]