Chase (WAD)


Chase (WAD)
The starting areaThe starting area
Author Eric Reuter
Port Vanilla Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Chase is a single-level PWAD for Doom that was released in 1994. It was designed by Eric C. Reuter, originally as a deathmatch level before growing into a single-player level.

This map appears on Maximum Doom as part of the DTH2PCOM.WAD compilation, found in slot MAP26.


Map of Chase
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


There are no official secrets on this map.


Demo files[edit]

Areas / screenshots[edit]


As this level does not contain any secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:33.23 Michael Novikov 2003-06-13
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on November 30, 2021.


Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 14)
  2. facing west. (thing 15)
  3. facing south. (thing 16)
  4. facing north. (thing 17)
  5. facing west. (thing 18)
  6. facing north-east. (thing 405)


Map data[edit]

Things 607
Vertices 1322*
Linedefs 1581
Sidedefs 2181
Sectors 402
* The vertex count without the effect of node building is 1204.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]