Chemical Plant

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Chemical Plant
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Author Sam Woodman
Port Vanilla Doom
IWAD Doom II
Year 2002
Link Doomworld/idgames
This level occupies the map slot MAP04. For other maps which occupy this slot, see Category:MAP04.
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Chemical Plant is a single-level PWAD for Doom II that was released on March 3, 2002. It was designed by Sam Woodman (Metabolist) and uses the music track "Dredge" by Mark Klem. As texture pack it requires Mortiser Resources, created by Nick Baker (NiGHTMARE) and compiled by Metabolist.

Walkthrough[edit]

Map of Chemical Plant
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the south room, go to the connecting hallway to the south east and use the lion switch to the south to find a teleporter. This takes you to a ledge where you can drop to the vats and cross west to a megasphere. (sector 57)

Bugs[edit]

Demo files[edit]

A standalone demo of this level, m04-315.lmp by Metabolist, is included. It requires Doom II v1.9 to be viewed and runs for 3:24.09 (7143 tics), showing off the level on Ultra-Violence.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:38.77 Erik Alm 2002-03-10 m04-038.zip
NM speed
UV max 1:59.57 Albert Valls (Vrooomer) 2002-03-03 swmort04_vrmr.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 26, 2024.

Statistics[edit]

Map data[edit]

Things 119
Vertices 2062*
Linedefs 1951
Sidedefs 3094
Sectors 129
* The vertex count without the effect of node building is 1577.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]