Chester

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Chester
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Authors Nic Bedford, Simon Davis
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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Chester is a single-level PWAD for Doom that was released in 1994. It was designed by Nic Bedford and Simon Davis.

Walkthrough[edit]

Map of Chester
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the start head east then south at the intersection. After the next junction there is a secret door to the west leading to two boxes of bullets. (sector 233)
  2. Further down the corridor from #1 is a secret door to the east leading to a box of bullets (hard skill only), a box of shotgun shells, and two boxes of rockets (three on hard skill). (sector 231)
  3. From the start head east then south. There is a secret door to the east leading to a lava corridor containing five health bonuses and three armor bonuses. Note that it is necessary to step on the section of floor immediately under the door to receive credit for the secret. (sector 246)
  4. Part-way along the corridor accessed by #3 is a trigger line that opens up a door slightly further back, leading to two energy cell packs, a computer area map, and a plasma rifle. (sector 252)
  5. The yellow key room has a secret door behind some barrels to the north, leading to a spectre and a rocket launcher. (sector 170)
  6. Head west from the yellow key room and through the door to the north. There is a secret door on the north wall here (between the two easternmost barrels) leading to a backpack, a medikit, and three imps (two on easy skill). On multiplayer there is also a megaarmor. (sector 218)
  7. South of the yellow key room is a room with a cage containing imps. There is a switch here opening up three traps with cacodemons. The two eastern traps are linked by a secret corridor containing two medikits, a health bonus, an armor bonus, and two boxes of bullets. There are two secrets here. (sector 186)
  8. See #7. (sector 187)
  9. Go through the red door in the north of the level, then press the switch in the room. Head east out of this area, return to the start, then head east then north. A door will now be open, leading to 2-5 cacodemons, a medikit, a berserk, an energy cell, and two boxes of rockets. (sector 235)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on November 30, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing west. (thing 275)
  2. facing west. (thing 276)
  3. facing west. (thing 277)
  4. facing west. (thing 278)
  5. facing west. (thing 279)
  6. facing west. (thing 280)
  7. facing east. (thing 629)
  8. facing west. (thing 630)
  9. facing west. (thing 631)

Statistics[edit]

Map data[edit]

Things 642
Vertices 1051*
Linedefs 1245
Sidedefs 1698
Sectors 265
* The vertex count without the effect of node building is 964.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]