Screenshot of Chocorenderlimits showing visplane borders

Codebase Chocolate Doom
Developer(s) RestlessRodent
Initial release 2011-02-26 (11 years ago)
Latest release 2012-05-20 (10 years ago)
Development status Inactive
Written in C
Target Platform Cross-Platform
Available in English (United States)
License GNU General Public License v2+
Source Repository

IRC Channel OFTC #remood

Chocorenderlimits is a fork of Chocolate Doom by RestlessRodent, it is designed for playtesting levels for vanilla Doom. It displays counters for visplanes, drawsegs, etc. to help determine the location and the time that a static limit was exceeded. It was initially created for Sarah Mancuso (esselfortium)'s project which recreated Knee-Deep in ZDoom for vanilla (Knee-Deep In KDiZD).


Chocorenderlimits is able to display the following information:

Along with that, you are also able to:

  • Teleport to the location where the visplane count maximized.
  • Draw the visplanes in view with either a border or a solid fill.
  • Brute force the level and show locations where overflows are the most likely to occur.


RestlessRodent has retired from maintaining Chocorenderlimits. The state of the project has been preserved in a render-limits branch within the Chocolate Doom source code repository, but is still in need of maintainer(s). The latest version is based on Chocolate Doom 1.5.0.

Julian Nechaevsky ported Chocorenderlimits to SDL2 in a fork, based off Chocolate Doom 3.0.0 which is focused on Windows.

External links[edit]

Source code genealogy
Based on
Chocolate Doom
Chocorenderlimits Inactive