codename HYENA killermachine

From DoomWiki.org

Codename HYENA killermachine
Title screen
Authors Unholy Software
Port Vanilla Doom
IWAD Doom
Year 1998
Link Doomworld/idgames

codename HYENA killermachine (sometimes Codename HYENA: Killer Machine) is a total conversion megawad developed by team Unholy Software between 1994 and 1998. Kristian Käll (Ebola), the team's founder, began working on a TC for DOOM in 1994. At the time it was called Alien Attack and was going to use resources from Aliens TC. However, with Ebola's acquisition of DOOM Graphic Editor, the concept shifted to a Predator themed TC, and Markus Sundén (NimRoD) joined him to contribute graphics, sounds, and music. These plans were once more changed and the concept was dropped in favor of an original, anti-terrorist/military themed plot.

Story[edit]

"In the year 2039 an satanistic [sic] terrorist group called EAGLE POWER are about to take over the world. You are HYENA an military agent that works for the T.F.D.O (Terrorist Force Defence Organization) an self supporting organization with its own military army. On April the 12 [sic] the terrorists detonated a explosive charge in the White House which killed the president and his wife among others. You and your team where [sic] sent out to eradicate the satanistic basterds [sic], but you and your team were ambushed in the jungle and everybody in your team were killed (except you of course). Now its time to accomplish the mission and revenge [sic] your dead friends. GOOD LUCK! You're gonna need it..."
― Unholy Software [source]

Content[edit]

All levels designed by Kristian Käll (Ebola) except where noted otherwise.

Built-in demos[edit]

This WAD features four built-in demos. All require Doom II v1.9 to view them. The demo levels are:

Demo Level Skill Tics Length
DEMO1 E1M1: Jungle 4 3722 1:46.34
DEMO2 E1M6: Temple of Unholy Lava 4 1015 0:29.00
DEMO3 E1M2: Nuclear Plant 3; 2-player coop 12643 6:01.23
DEMO4 E1M4: Station 4 1251 0:35.74

Note[edit]

The ZDoom family of source ports does not load this PWAD. This can be resolved by opening it in a WAD utility (like SLADE 3) and deleting the S_SKIN lump.

External links[edit]