Comatose

From DoomWiki.org

Comatose
Title screen
Author Lainos
Port PrBoom+
IWAD Doom II
Year 2016
Link Doomworld/idgames
Cacoward.png This mod received one of the 2016 Cacowards on Doomworld!
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

Comatose is a single-level PWAD for Doom II and the PrBoom+ source port that came out in January 2016. It was designed by Lainos, uses the music track " ", and was the recipient of one of the 2016 Cacowards.

Comatose was featured in Doomworld's Top 100 Most Memorable Maps, placing 13th.

Walkthrough[edit]

Map of Comatose
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

The blue key is located at the far northwest part of the map, at the edge of the railroad. The red key is at the south end of the map, past a bridge and inside a building. Both keys are open for the taking right away with no other obstacles besides monsters to deal with. The yellow key is optional, and requires the blue key to reach. The exit requires both keys, and is at the east end of the map in some ruins.

Other points of interest[edit]

Secrets[edit]

  1. Cross the first bridge you find, then go through the fence to the left past the bridge. Head northwest to reach a chainsaw, then northwest again to find a shotgun on a vent. Head directly north from where the shotgun is to find a vent. Step on it, which will lower a wall south of where the shotgun was. Inside here is a room with a green armor, health bonuses, and a door that needs the blue key. (sector 5372)
  2. In Secret #1, if you have the blue key, use it on the door, then open the next door. In this room that has several antennas on pedestals, get on the northwest pedestal and to the northwest corner. Flip the switch, which will lower the wall with hieroglyphs behind the soul sphere. You can get the BFG9000 here. (sector 5406)
  3. Now head back to the main street and from the bridge, head north to a small parking lot. Head north again, then east all the way to the building ahead. You need the blue key to enter it. Inside, head to the south side of the room and notice the skull switch at the west end of the bookshelf here. Use it, then quickly run to the northeast corner to reach a storage room with an energy cell pack. (sector 5160)
  4. Near the entrance to Secret #3, there is a skull switch on one of the hieroglyph walls. Use it, then go to the hieroglyph wall which has its corners lowered. These have energy cells on them. (sector 5174)
  5. Head north from the building that had the last two secrets and enter it from the east side. Past the crates, you can see a green armor past the broken elevator. To reach it, head east from the elevator and go to the north side of the conveyor that has the chaingun. Inspect the cabinet's left side to find a switch, which opens up the elevator allowing you to access the green armor. (sector 5480)
  6. Now head east from the building which had Secrets #3 and #4 and enter the park here. Head to the southeast to find two gray brick structures. Climb the steps on the south one up. You will find a switch on the smokestacks. Flip it and quickly run north through the opening in the playground to get the yellow key. (sector 1216)
  7. In Secret #6, if you have the blue key, open the east door. Head to the northeast corner and use the skull switch behind the painting to lower the nearby wall, revealing a plasma gun. (sector 1249)
  8. Now go to the building to the east of the one that had the previous two secrets, past the brick wall and through the north entrance. Look to the first door at the east side and shoot it to reach a bathroom that has a backpack. (sector 1926)
  9. In the same building, head down the hall and take the open door at the east end. In this kitchen, inspect the stove to see a hidden switch, which opens a wall to the north. The room with the pipes has a megaarmor. (sector 1927)
  10. In the same building, enter the open room to the west of the entrance. Enter the open closet and use the door behind it to find a berserk pack. (sector 1924)
  11. Now go to the building southeast from the previous one that had three secrets. When you enter, go to the northeast corner and inspect the cabinets here for a switch. This will open the broken elevator allowing you to get a green armor. (sector 1795)
  12. Go to the grass field at the south end of the map, east of the bridge leading to the red key building. You may notice a brown pillar here. Go a bit east of that pillar to find a switch that lowers the pillar. This pillar contains fifty health bonuses. (sector 9278)
  13. Now go to the building which was north of Secrets #6 and #7 and east of Secret #5. Go to the west side of this building and through the open door. Use the recessed wall to the south to lower it, revealing a berserk pack. (sector 1296)
  14. Now enter this building from any of the other entrances and go into the large, dark hallway. You may have noticed several lockers with supplies on them. Head to the right side of the dark hall and head south, past the locker that has shotgun shells and a box of ammo. When you see the two crates, look behind them to find a switch. This will lower the locker with the shotgun shells and box of ammo, as well as the other two lockers in the hall that have armor bonuses and a medikit. All three lockers count as one secret. (sector 999)
  15. In that same dark hall, head to the west side and take the west door to the storefront. Go through the north door and in this room, step on the out-of-place tile at the southwest corner. This will open up the vats in the middle allowing you to get a green armor and a box of ammo. (sector 452)
  16. Now head to the building to the northwest of that large building that had the last three secrets and enter from the northern entrance. Inside, take the second door on the west side. Use the sink here to open a wall leading to a dry well with fifty armor bonuses. (sector 2790)
  17. In the same building as the previous secret, open the yellow door and head behind the curtains to the bed and bookshelf. Examine the left side of the bookshelf to find a hidden switch, which lowers a lift. Ride it up to the roof and get the soul sphere for this secret. (sector 5146)
  18. Head to the building east of the one with the previous two secrets, then head to the south end of that building. Go east past two trees and behind the small white shack. Climb the steps at this gray brick building, then east and climb up the smokestacks. Jump across to the building at the east side, then climb the rack to the south. At the top here, enter the broken elevator to get a backpack. (sector 2378)
  19. Now head north on the street east of the building with Secrets #16 and #17. Head east on the hill with the grass to find two compounds. Head to the north end of the northern compound to discover three armor bonuses and a bloody pentagram on the wall. Look east of the pentagram to discover a well-hidden switch. Use it to cause a lift to go down into the building. (sector 4533)
  20. Now that you are inside that building, go west and north. Just before the next bend are four pipes on the east wall. Head to the north end of the northernmost pipe to find a hidden switch. Flipping it lowers two blocks to the east, containing a soul sphere and a light amplification visor. Both blocks count as one secret. (sector 5047)
  21. Now head back to the lift and head all the way north to the yellow door. Use the door to the south and in this area, shoot at the triangle with the eye (you may have to get on the crate with the box of rockets to hit it) which will open up two compartments to the west and south. The compartments contain an arch-vile (two on Ultra-Violence or higher), a megasphere in the west compartment, and two boxes of rockets in the south compartment. (sector 4963)
  22. See Secret #21. (sector 4965)
  23. At the north end of the map, get to the north of the railroad and follow the road to a large gray building. Open the door to get inside, then use the yellow key on the door to the office on the right side. Go towards the armor bonus in the corner and the closet will open. Enter and use the switch on the hinge of the open door to open a secret room inside the closet containing a megaarmor.(sector 7261)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 26347
Vertices 80015*
Linedefs 65535
Sidedefs 31612
Sectors 9823
* The vertex count without the effect of node building is 58957.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]